st_actor_name
ui_inGame2_Hero
Actor
[spawn] \n
device_torch \n
wpn_binoc \n
wpn_knife \n
detector_simple \n
helm_respirator \n
stalker_outfit \n
grenade_rgd5 = 2 \n
wpn_pm_actor \n
ammo_9x18_fmj = 3 \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
bandage = 2 \n
antirad = 1 \n
medkit = 4 \n
bread = 1 \n
kolbasa = 1 \n
conserva = 2 \n
actor
actor
0
0
actors\stalker_hero\stalker_hero_1
actor_name
ui_inGame2_Hero
mp_actor
mp_actor
actor
0
0
actors\stalker_hero\stalker_hero_1
GENERATE_NAME_stalker
ui_inGame2_Hero
Опытный сталкер. Детальная информация отсутствует.
actor_visual_stalker
ecolog stalker_terrain
characters_voice\human_01\stalker\
0
0
actors\stalker_hero\stalker_hero_1
[spawn] \n
device_torch = 1 \n
wpn_binoc = 1 \n
wpn_knife = 1 \n
hand_radio = 1 \n
hand_radio_r = 1 \n
ammo_9x18_fmj = 1 \n
ammo_9x19_fmj = 1 \n
ammo_11.43x23_fmj = 1 \n
ammo_5.45x39_fmj = 1 \n
ammo_5.56x45_ss190 = 1 \n
ammo_pkm_100 = 1 \n
ammo_7.62x54_7h1 = 1 \n
ammo_gauss_cardan = 1 \n
ammo_9x39_pab9 = 1 \n
ammo_12x70_buck = 1 \n
ammo_og-7b = 1 \n
ammo_vog-25 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_1
Опытный сталкер. Детальная информация отсутствует.
Stalker_general
stalker stalker_terrain
characters_voice\human_01\stalker\
0
0
actors\stalker_neutral\stalker_neutral_1
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
Stalker_dolg
dolg stalker_terrain
characters_voice\human_01\stalker\
0
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
Stalker_freedom
freedom stalker_terrain
characters_voice\human_01\stalker\
0
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_bandit_1
Опытный сталкер. Детальная информация отсутствует.
Stalker_bandit
bandit stalker_terrain
characters_voice\human_01\stalker\
0
0
actors\stalker_bandit\stalker_bandit_1
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_3
Опытный сталкер. Детальная информация отсутствует.
Stalker_general_veteran
stalker stalker_terrain
characters_voice\human_01\stalker\
0
0
actors\stalker_neutral\stalker_neutral_3
[spawn] \n
wpn_beretta = 1 \n
wpn_sig550 \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
stalker_monolith_default
monolith stalker_terrain
characters_voice\human_01\monolith\
0
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_0
dolg stalker_terrain
characters_voice\human_01\dolg\
30
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_0
dolg stalker_terrain
characters_voice\human_01\dolg\
30
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_0
dolg stalker_terrain
characters_voice\human_01\dolg\
30
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_0
dolg stalker_terrain
characters_voice\human_01\dolg\
30
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_1
dolg stalker_terrain
characters_voice\human_01\dolg\
35
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_1
dolg stalker_terrain
characters_voice\human_01\dolg\
35
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_1
dolg stalker_terrain
characters_voice\human_01\dolg\
35
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_1
dolg stalker_terrain
characters_voice\human_01\dolg\
35
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_walther = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_1
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Dolg_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_2
dolg stalker_terrain
characters_voice\human_01\dolg\
45
0
actors\stalker_dolg\stalker_dolg_1
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Dolg_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_3
dolg stalker_terrain
characters_voice\human_01\dolg\
55
0
actors\stalker_dolg\stalker_dolg_3
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Dolg_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_3
dolg stalker_terrain
characters_voice\human_02\dolg\
55
0
actors\stalker_dolg\stalker_dolg_3
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Dolg_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_3
dolg stalker_terrain
characters_voice\human_02\dolg\
55
0
actors\stalker_dolg\stalker_dolg_3
[spawn] \n
wpn_val = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Dolg_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_3
dolg stalker_terrain
characters_voice\human_02\dolg\
55
0
actors\stalker_dolg\stalker_dolg_3
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_fort = 1 \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Dolg_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_3
dolg stalker_terrain
characters_voice\human_02\dolg\
55
0
actors\stalker_dolg\stalker_dolg_3
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Dolg_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_4
dolg stalker_terrain
characters_voice\human_02\dolg\
60
0
actors\stalker_dolg\stalker_dolg_4
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Dolg_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_4
dolg stalker_terrain
characters_voice\human_02\dolg\
60
0
actors\stalker_dolg\stalker_dolg_4
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Dolg_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_4
dolg stalker_terrain
characters_voice\human_02\dolg\
60
0
actors\stalker_dolg\stalker_dolg_4
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Dolg_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_4
dolg stalker_terrain
characters_voice\human_02\dolg\
60
0
actors\stalker_dolg\stalker_dolg_4
[spawn] \n
wpn_pkm \n
ammo_pkm_100 = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Dolg_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_4
dolg stalker_terrain
characters_voice\human_02\dolg\
60
0
actors\stalker_dolg\stalker_dolg_4
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Dolg_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_duty_4
dolg stalker_terrain
characters_voice\human_02\dolg\
60
0
actors\stalker_dolg\stalker_dolg_4
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_0
freedom stalker_terrain
characters_voice\human_03\freedom\
30
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_0
freedom stalker_terrain
characters_voice\human_03\freedom\
30
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_mp5 \n
wpn_pm \n
ammo_9x19_fmj = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_0
freedom stalker_terrain
characters_voice\human_03\freedom\
30
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_l85 \n
wpn_pm \n
ammo_5.56x45_ss190 = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_0
freedom stalker_terrain
characters_voice\human_01\freedom\
30
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_mp5 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_0
freedom stalker_terrain
characters_voice\human_01\freedom\
30
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_mp5 \n
wpn_pm \n
ammo_9x19_fmj = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_0
freedom stalker_terrain
characters_voice\human_01\freedom\
30
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_03\freedom\
35
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
ammo_12x70_buck = 1 \n
wpn_wincheaster1300 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_03\freedom\
35
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_01\freedom\
35
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_01\freedom\
35
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_03\freedom\
35
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
ammo_12x70_buck = 1 \n
wpn_wincheaster1300 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_03\freedom\
35
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_03\freedom\
35
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_mp5 = 1, silencer \n
ammo_9x19_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_1
freedom stalker_terrain
characters_voice\human_03\freedom\
35
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_2
freedom stalker_terrain
characters_voice\human_03\freedom\
40
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_lr300 = 1, silencer, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_2
freedom stalker_terrain
characters_voice\human_01\freedom\
40
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_2
freedom stalker_terrain
characters_voice\human_02\freedom\
40
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_lr300 = 1, silencer, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_2
freedom stalker_terrain
characters_voice\human_03\freedom\
40
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_mp5 = 1, silencer \n
ammo_9x19_pbp = 1 \n
wpn_hpsa \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_2
freedom stalker_terrain
characters_voice\human_03\freedom\
40
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_2
freedom stalker_terrain
characters_voice\human_03\freedom\
40
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_3
freedom stalker_terrain
characters_voice\human_03\freedom\
65
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_3
freedom stalker_terrain
characters_voice\human_03\freedom\
50
0
actors\stalker_freedom\stalker_freedom_2
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_3
freedom stalker_terrain
characters_voice\human_02\freedom\
50
0
actors\stalker_freedom\stalker_freedom_3
[spawn] \n
wpn_g36 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_3
freedom stalker_terrain
characters_voice\human_02\freedom\
50
0
actors\stalker_freedom\stalker_freedom_3
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_3
freedom stalker_terrain
characters_voice\human_02\freedom\
65
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
wpn_mp5 = 1, silencer \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_3
freedom stalker_terrain
characters_voice\human_03\freedom\
65
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_4
freedom stalker_terrain
characters_voice\human_03\freedom\
70
0
actors\stalker_freedom\stalker_freedom_1
[spawn] \n
wpn_vintorez = 1 \n
ammo_7.62x54_7h1 = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_4
freedom stalker_terrain
characters_voice\human_02\freedom\
70
0
actors\stalker_freedom\stalker_freedom_2_mask
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_4
freedom stalker_terrain
characters_voice\human_03\freedom\
60
0
actors\stalker_freedom\stalker_freedom_4
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_4
freedom stalker_terrain
characters_voice\human_03\freedom\
60
0
actors\stalker_freedom\stalker_freedom_4
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_4
freedom stalker_terrain
characters_voice\human_03\freedom\
60
0
actors\stalker_freedom\stalker_freedom_4
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Freedom_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_freedom_4
freedom stalker_terrain
characters_voice\human_03\freedom\
60
0
actors\stalker_freedom\stalker_freedom_4
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_0
bandit stalker_terrain
characters_voice\human_01\bandit\
20
0
actors\stalker_bandit\stalker_bandit_1
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_0
bandit stalker_terrain
characters_voice\human_01\bandit\
20
0
actors\stalker_bandit\stalker_bandit_1
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_0
bandit stalker_terrain
characters_voice\human_01\bandit\
20
0
actors\stalker_bandit\stalker_bandit_1
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_1
bandit stalker_terrain
characters_voice\human_01\bandit\
30
0
actors\stalker_bandit\stalker_bandit_1
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_1
bandit stalker_terrain
characters_voice\human_02\bandit\
30
0
actors\stalker_bandit\stalker_bandit_3
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_1
bandit stalker_terrain
characters_voice\human_02\bandit\
30
0
actors\stalker_bandit\stalker_bandit_3_mask
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_1
bandit stalker_terrain
characters_voice\human_02\bandit\
30
0
actors\stalker_bandit\stalker_bandit_3_mask
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_1
bandit stalker_terrain
characters_voice\human_02\bandit\
30
0
actors\stalker_bandit\stalker_bandit_4
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_1
bandit stalker_terrain
characters_voice\human_01\bandit\
30
0
actors\stalker_bandit\stalker_bandit_1
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_2
bandit stalker_terrain
characters_voice\human_02\bandit\
35
0
actors\stalker_bandit\stalker_bandit_3
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_2
bandit stalker_terrain
characters_voice\human_01\bandit\
35
0
actors\stalker_bandit\stalker_bandit_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_2
bandit stalker_terrain
characters_voice\human_01\bandit\
35
0
actors\stalker_bandit\stalker_bandit_2
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
wpn_beretta \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_2
bandit stalker_terrain
characters_voice\human_02\bandit\
35
0
actors\stalker_bandit\stalker_bandit_3_mask
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_2
bandit stalker_terrain
characters_voice\human_01\bandit\
35
0
actors\stalker_bandit\stalker_bandit_2
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_2
bandit stalker_terrain
characters_voice\human_02\bandit\
35
0
actors\stalker_bandit\stalker_bandit_4
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_3
bandit stalker_terrain
characters_voice\human_02\bandit\
45
0
actors\stalker_bandit\stalker_bandit_3
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_3
bandit stalker_terrain
characters_voice\human_02\bandit\
45
0
actors\stalker_bandit\stalker_bandit_3_mask
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_3
bandit stalker_terrain
characters_voice\human_02\bandit\
45
0
actors\stalker_bandit\stalker_bandit_4
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_3
bandit stalker_terrain
characters_voice\human_01\bandit\
45
0
actors\stalker_bandit\stalker_bandit_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_3
bandit stalker_terrain
characters_voice\human_01\bandit\
45
0
actors\stalker_bandit\stalker_bandit_2
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_4
bandit stalker_terrain
characters_voice\human_02\bandit\
55
0
actors\stalker_bandit\stalker_bandit_4
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_4
bandit stalker_terrain
characters_voice\human_02\bandit\
55
0
actors\stalker_bandit\stalker_bandit_3
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_4
bandit stalker_terrain
characters_voice\human_01\bandit\
55
0
actors\stalker_bandit\stalker_bandit_2
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_4
bandit stalker_terrain
characters_voice\human_02\bandit\
55
0
actors\stalker_bandit\stalker_bandit_4
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_bandit
ui_inGame2_bandit_3_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_bandit_4
bandit stalker_terrain
characters_voice\human_02\bandit\
55
0
actors\stalker_bandit\stalker_bandit_3_mask
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_0
killer stalker_terrain
characters_voice\human_03\killer\
35
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_mp5 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_0
killer stalker_terrain
characters_voice\human_03\killer\
35
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_1
killer stalker_terrain
characters_voice\human_03\killer\
40
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_mp5 = 1 \n
ammo_9x19_pbp = 1 \n
wpn_hpsa \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_1
killer stalker_terrain
characters_voice\human_03\killer\
40
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_1
killer stalker_terrain
characters_voice\human_03\killer\
40
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_2
killer stalker_terrain
characters_voice\human_03\killer\
45
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_2
killer stalker_terrain
characters_voice\human_03\killer\
45
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x76_zhekan = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_2
killer stalker_terrain
characters_voice\human_03\killer\
45
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_2
killer stalker_terrain
characters_voice\human_03\killer\
45
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_2
killer stalker_terrain
characters_voice\human_03\killer\
45
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_lr300 = 1, scope, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_2
killer stalker_terrain
characters_voice\human_03\killer\
45
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_l85 = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_usp \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_3
killer stalker_terrain
characters_voice\human_03\killer\
55
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_3
killer stalker_terrain
characters_voice\human_03\killer\
55
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_3
killer stalker_terrain
characters_voice\human_03\killer\
55
0
actors\stalker_merc\stalker_merc_4
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_3
killer stalker_terrain
characters_voice\human_03\killer\
55
0
actors\stalker_merc\stalker_merc_4
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_3
killer stalker_terrain
characters_voice\human_03\killer\
55
0
actors\stalker_merc\stalker_merc_4
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_3
killer stalker_terrain
characters_voice\human_03\killer\
55
0
actors\stalker_merc\stalker_merc_4
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_4
killer stalker_terrain
characters_voice\human_03\killer\
60
0
actors\stalker_merc\stalker_merc_4
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_killer_4
killer stalker_terrain
characters_voice\human_03\killer\
60
0
actors\stalker_merc\stalker_merc_4
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_0
stalker stalker_terrain
characters_voice\human_01\stalker\
25
0
actors\stalker_neutral\stalker_neutral_1
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_0
stalker stalker_terrain
characters_voice\human_01\stalker\
25
0
actors\stalker_neutral\stalker_neutral_1
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_0
stalker stalker_terrain
characters_voice\human_01\stalker\
25
0
actors\stalker_neutral\stalker_neutral_1
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_0
stalker stalker_terrain
characters_voice\human_01\stalker\
25
0
actors\stalker_neutral\stalker_neutral_1
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_02\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_02\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_02\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_02\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_02\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_ak74 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_03\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa = 1 \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_03\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_03\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_03\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_1
stalker stalker_terrain
characters_voice\human_03\stalker\
30
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_02\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_02\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_02\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_02\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_02\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_hpsa \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_03\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_03\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_03\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_ap = 1 \n
wpn_beretta \n
ammo_9x19_pbp = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_03\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_2
stalker stalker_terrain
characters_voice\human_03\stalker\
40
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_02\stalker\
50
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_02\stalker\
50
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_02\stalker\
50
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_nauchniy
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_03\stalker\
50
0
actors\stalker_neutral\stalker_neutral_nauchniy
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_03\stalker\
50
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_03\stalker\
50
0
actors\stalker_neutral\stalker_neutral_2
[spawn] \n
wpn_sig550 = 1 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_2_mask
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_02\stalker\
50
0
actors\stalker_neutral\stalker_neutral_2_mask
[spawn] \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
wpn_sig220 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_03\stalker\
50
0
actors\stalker_neutral\stalker_neutral_3
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_nauchniy
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_03\stalker\
50
0
actors\stalker_neutral\stalker_neutral_nauchniy
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_3
stalker stalker_terrain
characters_voice\human_03\stalker\
50
0
actors\stalker_neutral\stalker_neutral_3
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_desert_eagle \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_2.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_4
stalker stalker_terrain
characters_voice\human_03\stalker\
60
0
actors\stalker_neutral\stalker_neutral_4
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_4
stalker stalker_terrain
characters_voice\human_03\stalker\
60
0
actors\stalker_neutral\stalker_neutral_4
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_4
stalker stalker_terrain
characters_voice\human_03\stalker\
60
0
actors\stalker_neutral\stalker_neutral_4
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_neutral_nauchniy
Опытный сталкер. Детальная информация отсутствует.
sim_default_stalker_4
stalker stalker_terrain
characters_voice\human_03\stalker\
60
0
actors\stalker_neutral\stalker_neutral_nauchniy
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Soldier_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_0
army stalker_terrain
characters_voice\human_01\military\
30
0
actors\stalker_soldier\stalker_soldier_2
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Soldier_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_1
army stalker_terrain
characters_voice\human_01\military\
35
0
actors\stalker_soldier\stalker_soldier_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Soldier_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_2
army stalker_terrain
characters_voice\human_02\military\
45
0
actors\stalker_soldier\stalker_soldier_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Soldier_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_2
army stalker_terrain
characters_voice\human_02\military\
45
0
actors\stalker_soldier\stalker_soldier_2
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Soldier_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_3
army stalker_terrain
characters_voice\human_03\military\
55
0
actors\stalker_soldier\stalker_soldier_3
[spawn] \n
wpn_abakan \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_captain
ui_inGame2_Soldier_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_4
army stalker_terrain
characters_voice\human_03\military\
60
0
actors\stalker_soldier\stalker_soldier_4
[spawn] \n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Soldier_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_4
army stalker_terrain
characters_voice\human_03\military\
60
0
actors\stalker_soldier\stalker_soldier_4
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Soldier_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_4
army stalker_terrain
characters_voice\human_03\military\
60
0
actors\stalker_soldier\stalker_soldier_4
[spawn] \n
wpn_abakan = 1, scope\n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Soldier_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_military_3_sniper
army stalker_terrain
characters_voice\human_02\military\
60
0
actors\stalker_soldier\stalker_soldier_2
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 1 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_0
monolith stalker_terrain
characters_voice\human_01\monolith\
30
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_0
monolith stalker_terrain
characters_voice\human_01\monolith\
30
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_0
monolith stalker_terrain
characters_voice\human_01\monolith\
30
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_1
monolith stalker_terrain
characters_voice\human_01\monolith\
35
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_1
monolith stalker_terrain
characters_voice\human_01\monolith\
35
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ss190 = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_1
monolith stalker_terrain
characters_voice\human_01\monolith\
35
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_1
monolith stalker_terrain
characters_voice\human_01\monolith\
35
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
wpn_walther \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_1
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 1 \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_1
[spawn] \n
wpn_lr300 = 1 \n
ammo_5.56x45_ss190 = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ss190 = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_ak74 \n
ammo_5.56x45_ap = 1 \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_l85 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_2
monolith stalker_terrain
characters_voice\human_01\monolith\
45
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_rgd5 = 2 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_3
monolith stalker_terrain
characters_voice\human_02\monolith\
55
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_walther = 1 \n
ammo_9x19_pbp = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_3
monolith stalker_terrain
characters_voice\human_02\monolith\
70
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_val \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_3
monolith stalker_terrain
characters_voice\human_02\monolith\
55
0
actors\stalker_monolith\stalker_monolith_3
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_1
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_3
monolith stalker_terrain
characters_voice\human_02\monolith\
55
0
actors\stalker_monolith\stalker_monolith_1
[spawn] \n
wpn_svd \n
ammo_7.62x54_7h1 = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_3
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_3
monolith stalker_terrain
characters_voice\human_02\monolith\
55
0
actors\stalker_monolith\stalker_monolith_3
[spawn] \n
wpn_sig550 = 1 \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 3 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_2
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_4
monolith stalker_terrain
characters_voice\human_02\monolith\
60
0
actors\stalker_monolith\stalker_monolith_2
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1, silencer \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_4
monolith stalker_terrain
characters_voice\human_02\monolith\
60
0
actors\stalker_monolith\stalker_monolith_4
[spawn] \n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_4
monolith stalker_terrain
characters_voice\human_02\monolith\
60
0
actors\stalker_monolith\stalker_monolith_4
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_monolit_4
Опытный сталкер. Детальная информация отсутствует.
sim_default_monolith_4
monolith stalker_terrain
characters_voice\human_02\monolith\
60
0
actors\stalker_monolith\stalker_monolith_4
[spawn] \n
wpn_g36 \n
ammo_5.45x39_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_monolith.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_1
sim_default_zombied_1
zombied
characters_voice\human_01\zombied\
0
0
actors\stalker_zombied\stalker_zombied_1
0
[spawn]\n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_1
sim_default_zombied_1
zombied
characters_voice\human_01\zombied\
0
0
actors\stalker_zombied\stalker_zombied_1
0
[spawn]\n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_1
sim_default_zombied_1
zombied
characters_voice\human_01\zombied\
0
0
actors\stalker_zombied\stalker_zombied_1
0
[spawn]\n
wpn_mp5 \n
ammo_9x19_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_2
sim_default_zombied_2
zombied
characters_voice\human_01\zombied\
10
0
actors\stalker_zombied\stalker_zombied_2
0
[spawn]\n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_2
sim_default_zombied_2
zombied
characters_voice\human_01\zombied\
10
0
actors\stalker_zombied\stalker_zombied_2
0
[spawn]\n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\character_items_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_2
sim_default_zombied_2
zombied
characters_voice\human_01\zombied\
10
0
actors\stalker_zombied\stalker_zombied_2
0
[spawn]\n
wpn_mp5 = 1 \n
ammo_9x19_pbp = 1 \n
wpn_hpsa \n
#include "gameplay\character_items_2_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_2
sim_default_zombied_2
zombied
characters_voice\human_01\zombied\
10
0
actors\stalker_zombied\stalker_zombied_2
0
[spawn]\n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_2_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Zombied_3
sim_default_zombied_3
zombied
characters_voice\human_01\zombied\
20
0
actors\stalker_zombied\stalker_zombied_3
0
[spawn]\n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_sergeant
ui_inGame2_Zombied_3
sim_default_zombied_3
zombied
characters_voice\human_01\zombied\
20
0
actors\stalker_zombied\stalker_zombied_3
0
[spawn]\n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_lieutenant
ui_inGame2_Zombied_3
sim_default_zombied_3
zombied
characters_voice\human_01\zombied\
20
0
actors\stalker_zombied\stalker_zombied_3
0
[spawn]\n
wpn_abakan = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_private
ui_inGame2_Zombied_3
sim_default_zombied_3
zombied
characters_voice\human_01\zombied\
20
0
actors\stalker_zombied\stalker_zombied_3
0
[spawn]\n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_items_nd_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_4
sim_default_zombied_4
zombied
characters_voice\human_01\zombied\
25
0
actors\stalker_zombied\stalker_zombied_4
0
[spawn]\n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_walther \n
ammo_9x19_pbp = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_4
sim_default_zombied_4
zombied
characters_voice\human_01\zombied\
25
0
actors\stalker_zombied\stalker_zombied_4
0
[spawn]\n
wpn_spas12 = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_4
sim_default_zombied_4
zombied
characters_voice\human_01\zombied\
25
0
actors\stalker_zombied\stalker_zombied_4
0
[spawn]\n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_sig220 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_Zombied_4
sim_default_zombied_4
zombied
characters_voice\human_01\zombied\
25
0
actors\stalker_zombied\stalker_zombied_4
0
[spawn]\n
wpn_pkm \n
ammo_pkm_100 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\character_items_3_nl.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_criticals_1.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
test_killer
killer stalker_terrain
characters_voice\human_01\stalker\
60
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
GENERATE_NAME_stalker
ui_inGame2_merc_2
Опытный сталкер. Детальная информация отсутствует.
test_silencer_character
killer stalker_terrain
characters_voice\human_01\stalker\
35
0
actors\stalker_merc\stalker_merc_2
[spawn] \n
wpn_lr300 = 1, silencer \n
ammo_5.56x45_ss190 = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"