[up_sect_firsta_scientific_outfit] cost = 750 value = +10 fire_wound_protection = 0.1 bones_koeff_protection_add = actor_armor_scientific_add_1 [up_sect_firstc_scientific_outfit] cost = 1500 value = -20 hit_fraction_actor = -0.1 ;0.55 strike_protection = 0.05 ;0.30 explosion_protection = 0.05 ;0.30 wound_protection = 0.05 ;0.30 [up_sect_firstd_scientific_outfit] cost = 1500 value = +15 immunities_sect_add = sect_scientific_outfit_immunities_add [up_sect_firste_scientific_outfit] cost = 2250 value = +30 fire_wound_protection = 0.2 bones_koeff_protection_add = actor_armor_scientific_add_3 [up_sect_firstf_scientific_outfit] cost = 2250 value = -5 inv_weight = -5 power_loss = -0.05 [up_sect_secona_scientific_outfit] cost = 750 value = +10 immunities_sect_add = sect_scientific_outfit_immunities_add [up_sect_seconc_scientific_outfit] cost = 1500 value = +20 shock_protection = 0.100 ;0.600 [up_sect_second_scientific_outfit] cost = 1500 value = +20 burn_protection = 0.0100 ;0.0875 [up_sect_secone_scientific_outfit] cost = 2250 value = +30 burn_protection = 0.0125 ;0.0875 chemical_burn_protection = 0.01 ;0.061 [up_sect_seconf_scientific_outfit] cost = 2250 value = +30 shock_protection = 0.200 ;0.910 radiation_protection = 0.00150 ;0.0080 [up_sect_thirda_scientific_outfit] cost = 1000 value = +1 power_restore_speed = 0.001 [up_sect_thirdc_scientific_outfit] cost = 1500 value = +10 additional_inventory_weight = 10 ; +max_walk_weight additional_inventory_weight2 = 10 power_loss = -0.15 [up_sect_thirdd_scientific_outfit] cost = 2500 value = +1 artefact_count = 1 [up_sect_thirde_scientific_outfit] cost = 4000 value = +2 artefact_count = 2 [up_sect_fourta_scientific_outfit] cost = 750 value = +10 radiation_protection = 0.00075 ;0.0080 chemical_burn_protection = 0.005 ;0.061 [up_sect_fourtc_scientific_outfit] cost = 2000 value = +20 telepatic_protection = 0.010; 0.060 [up_sect_fourte_scientific_outfit] cost = 2500 value = +4 bleeding_restore_speed = 0.004 [up_sect_fiftha_scientific_outfit] cost = 750 value = +10 radiation_protection = 0.00075 ;0.0080 chemical_burn_protection = 0.005 ;0.061 [up_sect_fifthc_scientific_outfit] cost = 2000 value = +20 telepatic_protection = 0.010; 0.060 [up_sect_fifthe_scientific_outfit] cost = 3000 value = +30 telepatic_protection = 0.015; 0.060 [up_sect_fifthf_scientific_outfit] cost = 3500 value = +3 power_restore_speed = 0.003 [up_firsta_scientific_outfit] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_scientific_outfit section = up_sect_firsta_scientific_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_a8_name description = st_up_arm_a8_descr icon = ui_inGame2_upgrade_scientific_outfit_1 [up_firstc_scientific_outfit] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_scientific_outfit section = up_sect_firstc_scientific_outfit property = prop_damage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b9_name description = st_up_arm_b9_descr icon = ui_inGame2_upgrade_scientific_outfit_2 [up_firstd_scientific_outfit] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_scientific_outfit section = up_sect_firstd_scientific_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_b6_name description = st_up_arm_b6_descr icon = ui_inGame2_upgrade_scientific_outfit_4 [up_firste_scientific_outfit] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_scientific_outfit property = prop_armor precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c10_name description = st_up_arm_c10_descr icon = ui_inGame2_upgrade_scientific_outfit_3 [up_firstf_scientific_outfit] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_scientific_outfit property = prop_weightoutfit precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_arm_c11_name description = st_up_arm_c11_descr icon = ui_inGame2_upgrade_scientific_outfit_5 [up_secona_scientific_outfit] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_scientific_outfit section = up_sect_secona_scientific_outfit property = prop_durability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_a8_name description = st_up_kom_a8_descr icon = ui_inGame2_upgrade_scientific_outfit_6 [up_seconc_scientific_outfit] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_scientific_outfit section = up_sect_seconc_scientific_outfit property = prop_electro precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b8_name description = st_up_kom_b8_descr icon = ui_inGame2_upgrade_scientific_outfit_7 [up_second_scientific_outfit] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_scientific_outfit section = up_sect_second_scientific_outfit property = prop_thermo precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_b9_name description = st_up_kom_b9_descr icon = ui_inGame2_upgrade_scientific_outfit_9 [up_secone_scientific_outfit] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_scientific_outfit property = prop_thermo, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c7_name description = st_up_kom_c7_descr icon = ui_inGame2_upgrade_scientific_outfit_8 [up_seconf_scientific_outfit] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_scientific_outfit property = prop_radio, prop_electro precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_kom_c8_name description = st_up_kom_c8_descr icon = ui_inGame2_upgrade_scientific_outfit_10 [up_thirda_scientific_outfit] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_scientific_outfit section = up_sect_thirda_scientific_outfit property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_a3_name description = st_up_uti_a3_descr icon = ui_inGame2_upgrade_scientific_outfit_11 [up_thirdc_scientific_outfit] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_scientific_outfit section = up_sect_thirdc_scientific_outfit property = prop_tonnage precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b3_name description = st_up_uti_b3_descr icon = ui_inGame2_upgrade_scientific_outfit_12 [up_thirdd_scientific_outfit] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_scientific_outfit section = up_sect_thirdd_scientific_outfit property = prop_artefact precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_b1_name description = st_up_uti_b1_descr icon = ui_inGame2_upgrade_scientific_outfit_13 [up_thirde_scientific_outfit] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_scientific_outfit property = prop_artefact precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_uti_c1_name description = st_up_uti_c1_descr icon = ui_inGame2_upgrade_scientific_outfit_14 [up_fourta_scientific_outfit] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_scientific_outfit section = up_sect_fourta_scientific_outfit property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_tch_a4_name description = st_up_tch_a4_descr icon = ui_inGame2_upgrade_scientific_outfit_15 [up_fourtc_scientific_outfit] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_scientific_outfit section = up_sect_fourtc_scientific_outfit property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_tch_b4_name description = st_up_tch_b4_descr icon = ui_inGame2_upgrade_scientific_outfit_16 [up_fourte_scientific_outfit] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_scientific_outfit property = prop_restore_bleeding, prop_restore_health precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_tch_c2_name description = st_up_tch_c2_descr icon = ui_inGame2_upgrade_scientific_outfit_17 [up_fiftha_scientific_outfit] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_scientific_outfit section = up_sect_fiftha_scientific_outfit property = prop_radio, prop_chem precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_a1_name description = st_up_res_a1_descr icon = ui_inGame2_upgrade_scientific_outfit_18 [up_fifthc_scientific_outfit] scheme_index = 1, 7 known = 1 effects = up_gr_fifthef_scientific_outfit section = up_sect_fifthc_scientific_outfit property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_b1_name description = st_up_res_b1_descr icon = ui_inGame2_upgrade_scientific_outfit_19 [up_fifthe_scientific_outfit] scheme_index = 2, 6 known = 1 effects = section = up_sect_fifthe_scientific_outfit property = prop_psy precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_res_c4_name description = st_up_res_c4_descr icon = ui_inGame2_upgrade_scientific_outfit_20 [up_fifthf_scientific_outfit] scheme_index = 2, 7 known = 1 effects = section = up_sect_fifthf_scientific_outfit property = prop_power precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_resp_c2_name description = st_up_resp_c2_descr icon = ui_inGame2_upgrade_scientific_outfit_21 [up_gr_firstab_scientific_outfit] elements = up_firsta_scientific_outfit [up_gr_firstcd_scientific_outfit] elements = up_firstc_scientific_outfit, up_firstd_scientific_outfit [up_gr_firstef_scientific_outfit] elements = up_firste_scientific_outfit, up_firstf_scientific_outfit [up_gr_seconab_scientific_outfit] elements = up_secona_scientific_outfit [up_gr_seconcd_scientific_outfit] elements = up_seconc_scientific_outfit, up_second_scientific_outfit [up_gr_seconef_scientific_outfit] elements = up_secone_scientific_outfit, up_seconf_scientific_outfit [up_gr_thirdab_scientific_outfit] elements = up_thirda_scientific_outfit [up_gr_thirdcd_scientific_outfit] elements = up_thirdc_scientific_outfit, up_thirdd_scientific_outfit [up_gr_thirdef_scientific_outfit] elements = up_thirde_scientific_outfit [up_gr_fourtab_scientific_outfit] elements = up_fourta_scientific_outfit [up_gr_fourtcd_scientific_outfit] elements = up_fourtc_scientific_outfit [up_gr_fourtef_scientific_outfit] elements = up_fourte_scientific_outfit [up_gr_fifthab_scientific_outfit] elements = up_fiftha_scientific_outfit [up_gr_fifthcd_scientific_outfit] elements = up_fifthc_scientific_outfit [up_gr_fifthef_scientific_outfit] elements = up_fifthe_scientific_outfit, up_fifthf_scientific_outfit