[list_music_and_stories] attack_begin attack_begin_reply alife_stalker_counter_check alife_bandit_counter_check alife_dolg_counter_check alife_freedom_counter_check alife_army_counter_check alife_stalker_counter_begin alife_stalker_counter_reply alife_bandit_counter_begin alife_bandit_counter_reply alife_dolg_counter_begin alife_dolg_counter_reply alife_freedom_counter_begin alife_freedom_counter_reply alife_army_counter_begin alife_army_counter_reply intro_music play_guitar reac_music play_harmonica intro_joke joke reac_joke reac_laugh ;*************************************************************** ;** Сбор отряда в атаку ;*************************************************************** [attack_begin] type = npc avail_communities = stalker, bandit, dolg, freedom, army npc_prefix = true path = alife\attack\attack_begin_ shuffle = rnd idle = 0,0,100 [attack_begin_reply] type = npc avail_communities = stalker, bandit, dolg, freedom, army npc_prefix = true path = alife\attack\begin_reply_ shuffle = rnd idle = 0,0,100 ;group_snd = true [alife_stalker_counter_check] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\stalker\alife\counter_attack\check_ shuffle = seq idle = 0,0,100 [alife_bandit_counter_check] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\bandit\alife\counter_attack\check_ shuffle = seq idle = 0,0,100 [alife_dolg_counter_check] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\dolg\alife\counter_attack\check_ shuffle = seq idle = 0,0,100 [alife_freedom_counter_check] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\freedom\alife\counter_attack\check_ shuffle = seq idle = 0,0,100 [alife_army_counter_check] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\military\alife\counter_attack\check_ shuffle = seq idle = 0,0,100 [alife_stalker_counter_begin] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\stalker\alife\counter_attack\counter_attack_begin_ shuffle = rnd idle = 0,0,100 [alife_stalker_counter_reply] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\stalker\alife\counter_attack\reply_ shuffle = rnd idle = 0,0,100 [alife_bandit_counter_begin] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\bandit\alife\counter_attack\counter_attack_begin_ shuffle = rnd idle = 0,0,100 [alife_bandit_counter_reply] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\bandit\alife\counter_attack\reply_ shuffle = rnd idle = 0,0,100 [alife_dolg_counter_begin] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\dolg\alife\counter_attack\counter_attack_begin_ shuffle = rnd idle = 0,0,100 [alife_dolg_counter_reply] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\dolg\alife\counter_attack\reply_ shuffle = rnd idle = 0,0,100 [alife_freedom_counter_begin] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\freedom\alife\counter_attack\counter_attack_begin_ shuffle = rnd idle = 0,0,100 [alife_freedom_counter_reply] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\freedom\alife\counter_attack\reply_ shuffle = rnd idle = 0,0,100 [alife_army_counter_begin] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\military\alife\counter_attack\counter_attack_begin_ shuffle = rnd idle = 0,0,100 [alife_army_counter_reply] type = actor actor_stereo = false npc_prefix = false path = characters_voice\human_02\military\alife\counter_attack\reply_ shuffle = rnd idle = 0,0,100 ;************************************************************ ;** Игра на гитаре ;************************************************************ [intro_music] type = npc avail_communities = stalker, bandit, dolg, freedom npc_prefix = true path = talk\intros\intro_music_ shuffle = rnd idle = 1,1,100 [play_guitar] type = 3d avail_communities = stalker, bandit, dolg, freedom npc_prefix = true path = music\guitar_ shuffle = rnd idle = 1,1,100 [reac_music] type = npc avail_communities = stalker, bandit, dolg, freedom npc_prefix = true path = reactions\music\reaction_music_ shuffle = rnd idle = 1,1,100 group_snd = true [play_harmonica] type = 3d avail_communities = stalker, bandit, dolg, freedom npc_prefix = true path = music\harmonica_ shuffle = rnd idle = 1,1,100 ;*************************************************************** ;** Истории ;*************************************************************** [intro_joke] type = npc avail_communities = stalker, bandit, dolg, freedom, army, monolith npc_prefix = true path = talk\intros\intro_joke_ shuffle = rnd idle = 0,0,100 group_snd = true [joke] type = npc avail_communities = stalker, bandit, dolg, freedom, army, monolith npc_prefix = true path = talk\jokes\joke_ shuffle = rnd idle = 0,0,100 group_snd = true [reac_joke] type = npc avail_communities = stalker, bandit, dolg, freedom, army, monolith npc_prefix = true path = reactions\joke\reaction_joke_ shuffle = rnd idle = 0,0,100 group_snd = true [reac_laugh] type = npc avail_communities = stalker, bandit, dolg, freedom, army, monolith npc_prefix = true path = reactions\story\laughter_ shuffle = rnd idle = 0,0,100 group_snd = true [story_01_seq] stalker = 1,talk\stories\story001_part_ [story_02_seq] stalker = 1,talk\stories\story002_part_ [story_03_seq] stalker = 1,talk\stories\story003_part_ [story_04_seq] stalker = 1,talk\stories\story004_part_ [story_05_seq] stalker = 1,talk\stories\story005_part_ [story_06_seq] stalker = 1,talk\stories\story006_part_ [legend_01_seq] stalker = 1,talk\stories\legend001_part_ [legend_02_seq] stalker = 1,talk\stories\legend002_part_ [legend_03_seq] stalker = 1,talk\stories\legend003_part_ [legend_04_seq] stalker = 1,talk\stories\legend004_part_ [legend_05_seq] stalker = 1,talk\stories\legend005_part_ [story_reac_action_right_rnd] stalker = 1,reactions\story\action_right_ [story_reac_action_wrong_rnd] stalker = 1,reactions\story\action_wrong_ [story_reac_advice_sceptic_rnd] stalker = 1,reactions\story\advice_sceptic_ [story_reac_advice_support_rnd] stalker = 1,reactions\story\advice_support_ [story_reac_belief_story_rnd] stalker = 1,reactions\story\belief_story_ [story_reac_continue_rnd] stalker = 1,reactions\story\continue_ [story_reac_cool_info_rnd] stalker = 1,reactions\story\cool_info_ [story_reac_cool_teller_rnd] stalker = 1,reactions\story\cool_teller_ [story_reac_disbelief_rnd] stalker = 1,reactions\story\disbelief_ [story_reac_disbelief_story_rnd] stalker = 1,reactions\story\disbelief_story_ [story_reac_disbelief_teller_rnd] stalker = 1,reactions\story\disbelief_teller_ [story_reac_doubt_rnd] stalker = 1,reactions\story\doubt_ [story_reac_fear_rnd] stalker = 1,reactions\story\fear_ [story_reac_final_happy_rnd] stalker = 1,reactions\story\final_happy_ [story_reac_final_tragic_rnd] stalker = 1,reactions\story\final_tragic_ [story_reac_laughter_rnd] stalker = 1,reactions\story\laughter_ [story_reac_old_story_rnd] stalker = 1,reactions\story\old_story_ [story_reac_uncertain_rnd] stalker = 1,reactions\story\uncertain_ [story_reac_wonder_rnd] stalker = 1,reactions\story\wonder_ [story_reac_yes_rnd] stalker = 1,reactions\story\yes_