[sim_faction] GroupControlSection = $spawn = "ai\DO_NOT_USE" class = SCRIPTZN ;script_binding = bind_faction.bind shape_transp_color = 0, 0, 255, 60 ;0x1800FF00 shape_edge_color = 32, 32, 32, 255 ;0xFF202020 [smart_terrain] GroupControlSection = $spawn = "ai\smart_terrain" ;$prefetch = 4 $def_sphere = 2 class = SMRTTRRN script_binding = bind_smart_terrain.bind shape_transp_color = 100, 100, 180, 60 ;0x1800FF00 shape_edge_color = 32, 32, 32, 255 ;0xFF202020 [smart_terrain_stay_time] quick = 2, 5 medium = 6, 8 long = 12, 14 default = 10000, 10001 ;В simulation.ltx создаете поле [start_position_<имя уровня>] ;В нем пишите строку <ид сквада> = <имя смарта> ;;;;;;;;;;;;;;;;;;;;;; FINAL JUPITER ;;;;;;;;;;;;;;;;;;;;;;;;; [start_position_jupiter] jup_b208_burers_squad = jup_b208 jup_b6_scientist_group = jup_b41 jup_b43_stalker_assistant_squad_sq = jup_b41 jup_b218_sokolov = jup_b41 jup_b1_stalker_squad = jup_b41 jup_b47_merc_guard_squad = jup_b41 jup_a12_stalker_squad = jup_a6 jup_a12_prisoner = jup_a12 jup_a12_bandit_cashier_squad = jup_a12 jup_a12_bandit_chief_squad = jup_a12 jup_a12_bandit_guard_squad = jup_a12 jup_a12_bandit_sim_squad = jup_a12 jup_b207_duty_base = jup_a6 jup_b207_freedom_base = jup_a6 jup_a10_bandit_squad = jup_a10_smart_terrain jup_a10_bandit_squad_1 = jup_a10_smart_terrain jup_a10_bandit_squad_2 = jup_a10_smart_terrain jup_a10_bandit_squad_3 = jup_a10_smart_terrain jup_b25_alex_squad = jup_a6 jup_b8_psy_dog_squad = jup_b8_smart_terrain ;jup_b200_stalker_squad = jup_b200 jup_b200_tushkano_squad = jup_b200_tushkan_smart_terrain jup_a6_stalker_medik_squad = jup_a6 jup_b15_zulus_squad = jup_a6 jup_a6_stalker_barmen_squad = jup_a6 jup_b6_swamp_hunters = jup_b211 zat_b215_stalker_guide_jupiter_squad = jup_a6 jup_b19_freedom_yar_squad = jup_a6 jup_b19_kopatci_zombied_squad = jup_b19 jup_a6_freedom_leader_squad = jup_a6 jup_a6_duty_leader_squad = jup_a6 jup_b4_squad = jup_b4 jup_b203_zombied_squad = jup_b203 jup_b203_tushkano = jup_b203 jup_b204_squad = jup_b204 jup_b205_zombie_01_squad = jup_b205_smart_terrain jup_b205_zombie_02_squad = jup_b205_smart_terrain jup_b205_monster_01_squad = jup_b205_smart_terrain jup_b205_monster_02_squad = jup_b205_smart_terrain_tushkano jup_b205_monster_04_squad = jup_b205_smart_terrain jup_b10_stalker_drunk_squad = jup_a6 jup_a9_dogs_normal = jup_b47 [start_position_jupiter_b4] jup_b4_squad = jup_b4_smart_terrain jup_b4_on_b25_level_squad = jup_b25_smart_terrain jup_a6_freedom_leader_squad = jup_b25_smart_terrain jup_a6_duty_leader_squad = jup_b25_smart_terrain ;;;;;;;;;;;;;;;;;;;;;; FINAL ZATON ;;;;;;;;;;;;;;;;;;;;;;;;; [start_position_zaton] zat_a2_stalker_nimble_squad = zat_stalker_base_smart zat_b30_owl_stalker_trader_squad = zat_stalker_base_smart zat_b7_bandit_boss_sultan_squad = zat_stalker_base_smart zat_a2_stalker_mechanic_squad = zat_stalker_base_smart ;zat_a2_stalkers_guards = zat_stalker_base_smart stalker_sim_squad_novice = zat_stalker_base_smart stalker_sim_squad_novice = zat_stalker_base_smart stalker_sim_squad_advanced = zat_stalker_base_smart zat_b22_barmen = zat_stalker_base_smart zat_b22_medic = zat_stalker_base_smart zat_b7_stalkers_raiders = zat_stalker_base_smart zat_b104_zombied_1 = zat_b104_zombied zat_b104_zombied_2 = zat_b104_zombied zat_b104_zombied_3 = zat_b104_zombied zat_b103_lost_merc_squad1 = zat_b103_merc_smart zat_b33_stalker_snag_squad = zat_stalker_base_smart zat_b33_snork_first_wave = zat_b33 zat_b18_noah_squad = zat_b18 zat_b18_dog_noah_squad = zat_b18 zat_b215_stalker_guide_zaton_squad = zat_stalker_base_smart zat_b28_snork_squad = zat_b28 zat_b42_controller_squad = zat_b42_smart_terrain zat_b40_merc_squad = zat_b40_smart_terrain zat_b106_stalker_gonta_squad = zat_stalker_base_smart ;zat_b106_stalker_garmata_squad = zat_stalker_base_smart zat_b106_stalker_crab_squad = zat_stalker_base_smart zat_b38_default_bloodsucker = zat_b38 zat_b7_stalkers_victims_1 = zat_b7 zat_b53_artefact_hunter_1_squad = zat_b53 zat_b100_poltergeist_squad_01 = zat_b100 zat_b39_dogs_squad = zat_b39 zat_b38_stalker_cop_squad = zat_stalker_base_smart stalker_sim_squad_novice = zat_sim_11 stalker_sim_squad_novice = zat_sim_12 stalker_sim_squad_advanced = zat_sim_13 simulation_snork = zat_sim_14 simulation_stalker_for_a1 = zat_sim_15 simulation_mix_boar_flesh = zat_b42_smart_terrain simulation_dog = zat_sim_17 ;[start_position_bes_smart_test] ;lain_selo_stalker_squad = selo_smart_terrain ;lain_selo_tushkano_squad = selo_smart_terrain ;lain_selo_snork_squad = level_prefix_smart_terrain ;bes_sim_boar = bes_test_smart_terrain ;sim_polter = selo_smart_terrain ;sim_pseudodog = selo_smart_terrain [start_position_lain_selo] lain_selo_dog = lain_test_smart_terrain [start_position_zaton_b52] zat_a2_general_characters = zat_stalker_base_smart zat_b22_barmen = zat_stalker_base_smart zat_b22_medic = zat_medic_home_smart ;zat_b7_stalkers_raiders = zat_b7_stalker_base zat_b103_mechanic = zat_stalker_base_smart zat_b103_lost_merc_squad1 = zat_b103_merc_smart ;zat_b103_lost_merc_squad2 = zat_b103_merc_smart zat_b33_stalker_snag_squad = zat_stalker_base_smart zat_b33_snork_first_wave = zat_b33 [start_position_zaton_b18] zat_b18_noah_squad = zat_b18 zat_b18_dog_noah_squad = zat_b18 [start_position_zaton_b28] zat_b28_snork_squad = zat_b28 [start_position_zaton_b106] zat_b106_stalker_crab_squad = zat_stalker_base_smart ;zat_b106_chimera_squad = zat_b106_smart_terrain zat_b106_stalker_gonta_squad = zat_stalker_base_smart ;zat_b106_stalker_garmata_squad = zat_stalker_base_smart [start_position_tgm_bug_test_2] simulation_bandit_1 = smart [start_position_tgm_bug_test_3] test_tgm_bug_test_3_bandit = smart_terrain_1 test_tgm_bug_test_3_stalker = smart_terrain_2 ;;;;;;;;;;;;;;;;;;;;;; FINAL PRIPYAT ;;;;;;;;;;;;;;;;;;;;;;;;; [start_position_pripyat] ;;;base pri_a22_military_merkulov_squad = pri_a16 pri_a22_military_skelja_squad = pri_a16 pri_a22_military_yarmoshuk_squad = pri_a16 pri_a25_base_army_medic = pri_a16 pri_a20_missing_military_recon = pri_a16 pri_a21_chasovoi = pri_a16 pri_b35_military_squad = pri_a16 pri_a17_military_colonel_kovalski_squad = pri_a16 pri_a17_recon_squad = pri_a16 ;;; pri_b304_dogs = pri_b304_monsters_smart_terrain pri_b306_4_floor_monolith = pri_b306 pri_b306_4_floor_monolith_2 = pri_b306 pri_b306_3_floor_monolith = pri_b306 pri_b306_3_floor_zombied = pri_b306 pri_b306_2_floor_monolith = pri_b306 pri_b306_2_floor_zombied = pri_b306 pri_b306_1_floor_zombied = pri_b306 pri_b306_1_floor_zombied_2 = pri_b306 pri_b36_monolith_sniper_squad = pri_b36_smart_terrain pri_b36_monolith_master_hiding_place_squad = pri_b36_smart_terrain pri_b36_zombied_squad = pri_b36_smart_terrain pri_b36_monolith_marine_squad = pri_b36_smart_terrain pri_b36_monolith_guard_squad = pri_b36_smart_terrain ;pri_a15_squad = pri_a15 ;pri_a15_military_squad = pri_a15 pri_b303_burer_squad = pri_b303 pri_a18_monolith_idol_squad = pri_a18_smart_terrain pri_a18_monolith_post_guard_squad = pri_a18_smart_terrain pri_a18_monolith_corridor_squad = pri_a18_smart_terrain pri_a18_monolith_2nd_corridor_squad = pri_a18_smart_terrain ;;;;;;;;;;;;;;;;;;;;;; FINAL JUPITER UNDERGROUND ;;;;;;;;;;;;;;;;;;;;;;;;; [start_position_jupiter_underground] pas_b400_elevator_tushkano = pas_b400_elevator pas_b400_snork_elevator_4 = pas_b400_elevator pas_b400_snork_track_2 = pas_b400_track pas_b400_track_tushkano = pas_b400_track pas_b400_downstairs_tushkano = pas_b400_downstairs pas_b400_tunnel_tushkano = pas_b400_tunnel pas_b400_snork_tunnel_2 = pas_b400_tunnel pas_b400_snork_tunnel_3 = pas_b400_tunnel pas_b400_snork_tunnel_5 = pas_b400_hall pas_b400_hall_tushkano = pas_b400_hall pas_b400_canalisation_tushkano = pas_b400_canalisation pas_b400_canalisation_snork_2 = pas_b400_canalisation pas_b400_canalisation_1_zombied = pas_b400_canalisation pas_b400_canalisation_3_zombied = pas_b400_canalisation pas_b400_canalisation_5_zombied = pas_b400_canalisation [start_position_jupiter_B9] jup_b25_alex_squad = jup_b25_smart_terrain [start_position_bes_selo_jupiter] jup_b19_freedom_yar_squad = jup_a6 jup_b19_kopatci_zombied_squad = jup_b19 [start_position_jupiter_b203] jup_b203_zombied = jup_b203_smart_terrain jup_b203_tushkano = jup_b203_smart_terrain [start_position_pripyat_b36] pri_b36_monolith_sniper_squad = pri_b36_smart_terrain pri_b36_monolith_master_hiding_place_squad = pri_b36_smart_terrain pri_b36_zombied_squad = pri_b36_smart_terrain pri_b36_monolith_marine_squad = pri_b36_smart_terrain pri_b36_monolith_guard_squad = pri_b36_smart_terrain [start_position_pripyat_a17] pri_a17_recon_squad = pri_a16 [start_position_plecha_selo] sim_stalker_squad_1 = sim_smart_1 sim_stalker_squad_2 = sim_smart_2 ;sim_stalker_squad_4 = sim_smart_8 ;sim_snork_4 = sim_smart_6 ;sim_monolith_squad_3= sim_smart_base ;run_string bind_camfire.campfire_table_by_smart_names["sim_smart_5"][40]:turn_on() [start_position_stohe_selo] ;test_duty = smart_1 ;;;;;;;;;;;;;;;;;;;;;;;; labx8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;; [start_position_labx8] lx8_snork_down_squad = lx8_smart_terrain lx8_snork_up_squad = lx8_smart_terrain lx8_burers_squad = lx8_smart_terrain lx8_toilet_burer_squad = lx8_smart_terrain lx8_tushkano_1_squad = lx8_smart_terrain lx8_tushkano_2_squad = lx8_smart_terrain ;;;;;;;;;;;;;;;;;;;;;;;;;;;; hein_selo ;;;;;;;;;;;;;;;;;;;;; [start_position_hein_selo] ;zat_b33_snork_first_wave = zat_b33 ;hein_selo_squad = redstain_selo_smart_terrain ;hein_selo_dog = smart_03 ;merc_jupiter = smart_01 ;;;;;;;;;;;;;;;;;;;;;;;;;;;; corr ;;;;;;;;;;;;;;;;;;;;;;;;;; [start_position_corr_selo] corr_selo_squad = corr_selo_smart [start_position_corr_selo_02] corr_selo_02_squad = corr_selo_02_smart [start_position_corr_snorks] zat_b12_bridge_snorks = zat_b12 [start_position_corr_bloodsuckers] zat_b38_default_bloodsucker = zat_b38 zat_b38_stalker_cop_squad = corr_bloodsuckers_smart_terrain [start_position_corr_snorks2] zat_b33_snork_first_wave = zat_b33 [start_position_corr_controler] zat_b42_controller_squad = zat_b42_smart_terrain [start_position_corr_chimera] zat_b106_stalker_gonta_squad = zat_stalker_base_smart ;zat_b106_stalker_garmata_squad = zat_stalker_base_smart zat_b106_stalker_crab_squad = zat_stalker_base_smart [start_position_corr_tushkano] pri_b304_dogs = pri_b304_monsters_smart_terrain [start_position_corr_burer] jup_b208_burers_squad = jup_b208 [start_position_corr_poltergeist] zat_b100_poltergeist_squad_01 = zat_b100 ;zat_b100_poltergeist_squad_02 = zat_b100 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;[start_position_bes_selo] ;bes_selo_test = bes_selo_smart [start_position_yojig_selo] test_yojig_squad = smart_1 [start_position_renderman_selo] test_squad_snork_for_renderman = alex_selo_smart_terrain test_squad_zulus_for_renderman = alex_selo_smart_terrain [start_position_alex_selo] alex_selo_squad_1 = alex_selo_smart [start_position_bes_selo_zaton] zat_b18_noah_squad = zat_b18 zat_b18_dog_noah_squad = zat_b18 [start_position_redstain_selo] ;hein_selo_squad = redstain_selo_smart_terrain ;zat_b38_stalker_cop_squad_temp = redstain_selo_smart_terrain [start_position_bes_selo_lab] lx8_snork_down_squad = lx8_smart_terrain lx8_snork_up_squad = lx8_smart_terrain [start_position_bes_selo_zat] test_tushkano = bes_test