; Здесь содержатся дескрипшены сквадов, которые потом можно создавать используя спец функции. ;----------------------------- B208 ---------------------------------------- [jup_b208_burers_squad]:online_offline_group faction = monster npc = burer_normal, burer_normal target_smart = jup_b208 spawn_point = jup_b208_burer_lair_1_spawn_point story_id = jup_b208_burers_squad [jup_b208_simulation_burer]:online_offline_group faction = monster_zombied_night npc_random = burer_normal npc_in_squad = 1, 2 target_smart = jup_b208 ;----------------------------- B212 ---------------------------------------- [jup_b212_jupiter_chimera_lair]:online_offline_group faction = monster npc = jup_b212_chimera_killer story_id = jup_b212_jupiter_chimera target_smart = jup_b212 spawn_point = {=actor_in_zone(jup_b212_chimera_spawn_zone)} jup_b212_chimera_spawn_point_1, jup_b212_chimera_spawn_point_2 ;----------------------------- A10 ---------------------------------------- [jup_a10_bandit_squad]:online_offline_group faction = bandit npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2 story_id = jup_a10_bandit_squad target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain spawn_point = jup_a10_spawn_point sympathy = 0 [jup_a10_bandit_squad_1]:online_offline_group faction = bandit npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2 story_id = jup_a10_bandit_squad_1 target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain spawn_point = jup_a10_smart_terrain_jup_a10_bandit_guard_1_walk sympathy = 0 [jup_a10_bandit_squad_2]:online_offline_group faction = bandit npc = sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_2 story_id = jup_a10_bandit_squad_2 target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain spawn_point = jup_a10_smart_terrain_jup_a10_bandit_guard_1_walk sympathy = 0 [jup_a10_bandit_squad_3]:online_offline_group faction = bandit npc = jup_a10_bandit_leader, sim_default_bandit_3, sim_default_bandit_3, sim_default_bandit_3 story_id = jup_a10_bandit_squad_3 target_smart = {+jup_a10_vano_give_task_end} nil, {+jup_a10_fals} nil, jup_a10_smart_terrain spawn_point = jup_a10_smart_terrain_walker_4_walk sympathy = 0 ;----------------------------- B200 ---------------------------------------- [jup_b200_tushkano_squad]:online_offline_group faction = monster_predatory_night npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal target_smart = jup_b200_tushkan_smart_terrain spawn_point = jup_b200_tushkan_smart_terrain_home_1 story_id = jup_b200_tushkano_squad [jup_b25_alex_squad]:online_offline_group faction = stalker npc = jup_b217_stalker_tech, jup_a10_stalker_vano, jup_b220_trapper target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b25_alex_squad [jup_b200_stalker_squad]:online_offline_group faction = stalker npc = sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2 target_smart = {+jup_b200_tech_materials_brought_some} nil, {+jup_b200_tech_materials_brought_all} nil, jup_b200 spawn_point = jup_b200_walker_2_walk story_id = jup_b200_stalker_squad ;----------------------------- B4 ---------------------------------------- [jup_b4_squad]:online_offline_group faction = monolith relationship = neutral npc = jup_b4_monolith_squad_leader_monolith_skin, jup_b4_monolith_squad_soldier_1_monolith_skin, jup_b4_monolith_squad_soldier_2_monolith_skin, jup_b4_monolith_squad_soldier_3_monolith_skin,jup_b4_monolith_squad_soldier_4_monolith_skin, jup_b4_monolith_squad_soldier_5_monolith_skin target_smart = jup_b4, {+jup_b4_monolith_squad_out} nil spawn_point = jup_b4_spawn_point story_id = jup_b4_squad [jup_b4_squad_duty]:online_offline_group faction = dolg npc = jup_b4_monolith_squad_soldier_1_duty_skin, jup_b4_monolith_squad_soldier_2_duty_skin, jup_b4_monolith_squad_soldier_3_duty_skin,jup_b4_monolith_squad_soldier_4_duty_skin, jup_b4_monolith_squad_soldier_5_duty_skin ;target_smart = {+jup_b4_monolith_squad_on_base} nil , {+jup_b4_duty_go_home} jup_a6, jup_b4 target_smart = {+jup_b4_duty_go_home} jup_a6:nil, {+jup_b4_duty_go_home_alone} jup_a6:nil, jup_b4 spawn_point = jup_b4_spawn_point story_id = jup_b4_squad_duty [jup_b4_squad_duty_leader]:online_offline_group faction = dolg npc = jup_b4_monolith_squad_leader_duty_skin target_smart = {+jup_b4_duty_go_home} jup_a6, {+jup_b4_duty_go_home_alone} jup_a6, jup_b4 spawn_point = jup_b4_spawn_point story_id = jup_b4_squad_duty_leader [jup_b4_squad_freedom]:online_offline_group faction = freedom npc = jup_b4_monolith_squad_soldier_1_freedom_skin, jup_b4_monolith_squad_soldier_2_freedom_skin, jup_b4_monolith_squad_soldier_3_freedom_skin,jup_b4_monolith_squad_soldier_4_freedom_skin, jup_b4_monolith_squad_soldier_5_freedom_skin ;target_smart = {+jup_b4_monolith_squad_on_base} nil , {+jup_b4_freedom_go_home} jup_a6, jup_b4 target_smart = {+jup_b4_freedom_go_home} jup_a6:nil, {+jup_b4_freedom_go_home_alone} jup_a6:nil, jup_b4 spawn_point = jup_b4_spawn_point story_id = jup_b4_squad_freedom [jup_b4_squad_freedom_leader]:online_offline_group faction = freedom npc = jup_b4_monolith_squad_leader_freedom_skin target_smart = {+jup_b4_freedom_go_home} jup_a6, {+jup_b4_freedom_go_home_alone} jup_a6, jup_b4 spawn_point = jup_b4_spawn_point story_id = jup_b4_squad_freedom_leader [jup_b4_duty_squad]:online_offline_group faction = dolg npc = jup_b4_duty_leader,jup_b4_duty_help ;target_smart = {+jup_b4_duty_in_b25} nil ,{+jup_b4_monolith_squad_out} jup_a6, {+jup_b4_duty_go_home} jup_a6, jup_b4 target_smart = {+jup_b4_duty_go_home} jup_a6:nil, {+jup_b4_duty_go_home_alone} jup_a6:nil, jup_b4 spawn_point = jup_b4_duty_fredom_spawn story_id = jup_b4_duty_squad [jup_b4_freedom_squad]:online_offline_group faction = freedom npc = jup_b4_freedom_leader,jup_b4_freedom_help ;target_smart = {+jup_b4_freedom_in_b25} nil, {+jup_b4_monolith_squad_out}jup_a6, {+jup_b4_freedom_go_home} jup_a6, jup_b4 target_smart = {+jup_b4_freedom_go_home} jup_a6:nil, {+jup_b4_freedom_go_home_alone} jup_a6:nil, jup_b4 spawn_point = jup_b4_duty_fredom_spawn story_id = jup_b4_freedom_squad ; ---------------------------- B8 -------------------------------------------- [jup_b8_psy_dog_squad]:online_offline_group faction = monster_predatory_day npc = psy_dog_normal, psy_dog_normal target_smart = jup_b8_smart_terrain spawn_point = jup_b8_psy_dog_spawn story_id = jup_b8_psy_dog_squad ; ---------------------------- B209 -------------------------------------------- [jup_b209_squad_snork_up]:online_offline_group faction = monster_zombied_day npc = snork_normal, snork_normal, snork_normal, snork_normal, snork_normal target_smart = jup_b209 spawn_point = jup_b209_snork_home_up story_id = jup_b209_squad_snork [jup_b209_squad_snork_1]:online_offline_group faction = monster_zombied_day npc = snork_normal target_smart = jup_b209 spawn_point = jup_b209_snork_home_d_1 story_id = jup_b209_squad_snork_1 [jup_b209_squad_snork_2]:online_offline_group faction = monster_zombied_day npc = snork_normal target_smart = jup_b209 spawn_point = jup_b209_snork_home_d_3 story_id = jup_b209_squad_snork_2 ; ---------------------------- A12 -------------------------------------------- [jup_a12_bandit_chief_squad]:online_offline_group faction = bandit npc = jup_a12_bandit_chief, sim_default_bandit_1, sim_default_bandit_1 target_smart = jup_a12 spawn_point = jup_a12_bandit_chief_squad_spawn_point sympathy = 0 story_id = jup_a12_bandit_chief_squad always_arrived = true [jup_a12_bandit_cashier_squad]:online_offline_group faction = bandit npc = jup_a12_bandit_cashier, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_0 target_smart = jup_a12 spawn_point = jup_a12_bandit_cashier_squad_spawn_point sympathy = 0 story_id = jup_a12_bandit_cashier_squad always_arrived = true [jup_a12_bandit_guard_squad]:online_offline_group faction = bandit npc = jup_a12_bandit_guard, sim_default_bandit_1, sim_default_bandit_1, sim_default_bandit_0 target_smart = jup_a12 spawn_point = jup_a12_bandit_guard_squad_spawn_point sympathy = 0 story_id = jup_a12_bandit_guard_squad always_arrived = true [jup_a12_bandit_sim_squad]:online_offline_group faction = bandit npc = sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0, sim_default_bandit_0 target_smart = {-jup_a12_task_done} jup_a12, {+jup_a12_task_done} nil spawn_point = jup_a12_bandit_cashier_squad_spawn_point sympathy = 0 story_id = jup_a12_bandit_sim_squad always_arrived = true [jup_a12_prisoner]:online_offline_group faction = stalker npc = jup_a12_stalker_prisoner target_smart = {+jup_a12_stalkers_on_base} jup_a6, {+jup_a12_stalker_prisoner_cheats_to_base} jup_a6, {+jup_a12_stalker_prisoner_free_dialog_done} jup_a12_merc, {+jup_a12_stalker_prisoner_out_of_containers} jup_a12_merc, jup_a12 spawn_point = jup_a12_prisoner_spawn_point story_id = jup_a12_prisoner always_arrived = true [jup_a12_stalker_squad]:online_offline_group faction = stalker npc = jup_a12_stalker_assaulter, jup_a12_stalker_diplomat target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_a12_stalker_squad always_arrived = true [jup_a12_merc_stalker_squad]:online_offline_group faction = stalker npc = jup_a12_merc_cover, sim_default_stalker_3, sim_default_stalker_3 target_smart = {+jup_a12_task_done} nil, {-jup_a12_merc_attack_started} jup_a12_merc, {+jup_a12_merc_attack_started} jup_a12 spawn_point = {-jup_a12_spawn_merc_squad} jup_a12_merc_stalker_squad_spawn_point_2, {+jup_a12_spawn_merc_squad} jup_a12_merc_stalker_squad_spawn_point story_id = jup_a12_merc_stalker_squad always_arrived = true ; B25 [jup_b25_freedom_flint_squad]:online_offline_group faction = freedom npc = jup_b25_freedom_flint;, sim_default_freedom_2, sim_default_freedom_2 target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b25_freedom_flint_squad [jup_b25_stalker_senya_squad]:online_offline_group faction = stalker npc = jup_b25_stalker_senya target_smart = jup_b25 spawn_point = jup_b25_way story_id = jup_b25_stalker_senya_squad ;----------------------------------- B1 [jup_b1_stalker_squad]:online_offline_group faction = stalker npc = jup_b1_stalker_1, jup_b1_stalker_2, jup_b1_stalker_3, jup_b1_stalker_4 target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, {+jup_b1_st_mission} jup_b1, jup_b41 spawn_point = jup_b41_stalker_spawn story_id = jup_b1_stalker_squad [jup_b1_zombie]:online_offline_group faction = zombied npc = jup_b1_zombie_1, jup_b1_zombie_2, jup_b1_zombie_3 target_smart = {+jup_b1_complete_end} nil, jup_b1 spawn_point = jup_b1_zombie_spawn story_id = jup_b1_zombie [jup_b1_tushkano_squad]:online_offline_group faction = monster_predatory_night npc = jup_b1_tushkano_target, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal target_smart = {+jup_b1_complete_end} nil, jup_b1 spawn_point = jup_b1_tushkano_spawn story_id = jup_b1_tushkano_squad [jup_b1_controller_squad]:online_offline_group faction = monster_zombied_day npc = jup_b1_controller target_smart = {+jup_b1_complete_end} nil, jup_b1 spawn_point = jup_b1_controller_spawn story_id = jup_b1_controller_squad [jup_b1_simulation_controller]:online_offline_group faction = monster_zombied_day npc_random = m_controller_normal npc_in_squad = 1, 1 target_smart = jup_b1 [jup_b1_stalker_pro_squad]:jup_b1_stalker_squad npc = jup_b1_pro_stalker_1, jup_b1_pro_stalker_2, jup_b1_pro_stalker_3, jup_b1_pro_stalker_4 faction = ecolog target_smart = jup_b41 [jup_b6_scientist_group]:online_offline_group faction = ecolog npc = jup_b6_scientist_tech, jup_b6_scientist_nuclear_physicist, jup_b6_scientist_biochemist target_smart = jup_b41 spawn_point = jup_b41_sci_spawn story_id = jup_b6_scientist_group ;------------------------------------- B6 [jup_b6_stalker_freedom_squad]:online_offline_group faction = freedom npc = jup_b6_freedom_stalker_1, jup_b6_freedom_stalker_2, jup_b6_freedom_stalker_3, jup_b6_freedom_stalker_4 target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41 spawn_point = jup_b41_stalker_spawn story_id = jup_b6_stalker_freedom_squad [jup_b6_stalker_duty_squad]:online_offline_group faction = dolg npc = jup_b6_duty_stalker_1, jup_b6_duty_stalker_2, jup_b6_duty_stalker_3, jup_b6_duty_stalker_4 target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41 spawn_point = jup_b41_stalker_spawn story_id = jup_b6_stalker_duty_squad [jup_b6_stalker_gonta_squad]:online_offline_group faction = stalker npc = jup_b6_stalker_gonta, jup_b6_stalker_garmata, jup_b6_stalker_crab target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41 spawn_point = jup_b41_stalker_spawn story_id = jup_b6_stalker_gonta_squad [jup_b6_stalker_exprisoner_squad]:online_offline_group faction = stalker npc = jup_b6_stalker_prisoner, jup_b6_stalker_assaulter, jup_b6_stalker_diplomat target_smart = {+jup_b6_anom_2} jup_b6_anom_2, {+jup_b6_anom_1} jup_b211, jup_b41 spawn_point = jup_b41_stalker_spawn story_id = jup_b6_stalker_exprisoner_squad ;------------------------------------- [jup_b6_flesh_horde]:online_offline_group faction = monster_vegetarian npc = flesh_strong, flesh_normal, flesh_normal target_smart = {+jup_b6_complete_end} nil, jup_b211 spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3 story_id = jup_b6_flesh_horde [jup_b6_flesh_horde_2]:online_offline_group faction = monster_vegetarian npc = flesh_strong, flesh_strong, flesh_normal, flesh_normal target_smart = {+jup_b6_complete_end} nil, jup_b211 spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3 story_id = jup_b6_flesh_horde_2 [jup_b6_boar_horde]:online_offline_group faction = monster_vegetarian npc = boar_normal, boar_normal target_smart = {+jup_b6_complete_end} nil, jup_b211 spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3 story_id = jup_b6_boar_horde [jup_b6_boar_horde_2]:online_offline_group faction = monster_vegetarian npc = boar_strong, boar_normal, boar_normal target_smart = {+jup_b6_complete_end} nil, jup_b211 spawn_point = {-jup_b6_mut_1_false ~33} jup_b211_spawn_1, {-jup_b6_mut_2_false ~66} jup_b211_spawn_2, {-jup_b6_mut_3_false} jup_b211_spawn_3 story_id = jup_b6_boar_horde_2 [jup_b6_swamp_hunters]:online_offline_group faction = monster_predatory_night npc = jup_b6_bloodsucker_1, jup_b6_bloodsucker_2, jup_b6_bloodsucker_3 target_smart = jup_b211 spawn_point = jup_b211_mob_home_hunter_prime story_id = jup_b6_swamp_hunters [jup_b6_zombie_squad_1]:online_offline_group faction = zombied npc = sim_default_zombied_1, sim_default_zombied_1 target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19 spawn_point = {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3 story_id = jup_b6_zombie_squad_1 [jup_b6_zombie_squad_2]:online_offline_group faction = zombied npc = sim_default_zombied_2, sim_default_zombied_1 target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19 spawn_point = {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3 story_id = jup_b6_zombie_squad_2 [jup_b6_zombie_squad_3]:online_offline_group faction = zombied npc = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2 target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19 spawn_point = {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3 story_id = jup_b6_zombie_squad_3 [jup_b6_zombie_squad_4]:online_offline_group faction = zombied npc = sim_default_zombied_3, sim_default_zombied_3 target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19 spawn_point = {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3 story_id = jup_b6_zombie_squad_4 [jup_b6_zombie_squad_5]:online_offline_group faction = zombied npc = sim_default_zombied_4, sim_default_zombied_2 target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19 spawn_point = {-jup_b6_zom_1_false ~33} jup_b6_anom_2_spawn_1, {-jup_b6_zom_2_false ~66} jup_b6_anom_2_spawn_2, {-jup_b6_zom_3_false} jup_b6_anom_2_spawn_3 story_id = jup_b6_zombie_squad_5 ;------------------------------------- ;------------------- jup_b43 ------------------ [jup_b43_stalker_assistant_squad_sq]:online_offline_group faction = stalker npc = jup_b43_stalker_assistant target_smart = {+pri_a17_give_task_get_gauss_rifle} jup_a6, jup_b41 spawn_point = {+pri_a17_give_task_get_gauss_rifle} jup_a6_actor_look, jup_b41_jup_b43_stalker_assistant_walk story_id = jup_b43_stalker_assistant_squad_sq ;------------------------------------- [jup_b202_stalker_snag_squad]:online_offline_group faction = stalker sympathy = 0 npc = jup_b202_stalker_snag target_smart = {+jup_b202_snag_teleported -jup_b202_stalker_snag_go_base} jup_b202, jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b202_stalker_snag_squad [jup_a6_stalker_medik_squad]:online_offline_group faction = stalker npc = jup_a6_stalker_medik target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_a6_stalker_medik_squad [jup_b15_zulus_squad]:online_offline_group faction = stalker npc = jup_b15_zulus target_smart = jup_a6 ;relation = neutral story_id = jup_b15_zulus_squad spawn_point = jup_a6_jup_b218_squad_member_arrive_walk always_arrived = true [jup_a6_stalker_barmen_squad]:online_offline_group faction = stalker npc = jup_a6_stalker_barmen target_smart = jup_a6 spawn_point = jup_a6_barmen_spawn story_id = jup_a6_stalker_barmen_squad ;[jup_b202_snag_wounded]:online_offline_group ;faction = stalker ;sympathy = 0 ;npc = jup_b202_stalker_snag ;target_smart = {-jup_b202_stalker_snag_go_base} jup_b202, jup_a6 ;spawn_point = jup_b202_snag_wounded_walk ;story_id = jup_b202_snag_wounded [jup_b202_bandit_squad]:online_offline_group faction = bandit sympathy = 0 npc = jup_b202_bandit target_smart = {-jup_b202_bandit_go_away} jup_b202, jup_b204 spawn_point = jup_b202_snag_wounded_look story_id = jup_b202_bandit_squad ;----------------------- B19---------------------------------------- [jup_b19_freedom_yar_squad]:online_offline_group faction = freedom npc = jup_b19_freedom_yar target_smart = {+jup_b19_destroy_yar -jup_b19_yar_switch_smart_terrain} jup_b19, jup_a6 spawn_point = {+jup_b19_destroy_yar -jup_b19_yar_switch_smart_terrain} jup_b19_freedom_yar_spawn_point_kopachy, jup_a6_spawn_point story_id = jup_b19_freedom_yar_squad always_arrived = true [jup_b19_kopatci_zombied_squad]:online_offline_group faction = zombied npc = jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_1, jup_b19_zombied_2, jup_b19_zombied_2, jup_b19_zombied_2, jup_b19_zombied_2, jup_b19_zombied_2 target_smart = {+jup_b6_anom_2 -jup_b6_task_fail} jup_b6_anom_2, {+jup_b19_complete} nil, {+jup_b19_yar_enemy_or_dead} nil, jup_b19 spawn_point = jup_b19_zombied_spawn_point story_id = jup_b19_kopatci_zombied_squad always_arrived = true [jup_b19_merc_squad]:online_offline_group faction = killer npc = jup_b19_merc_1 , jup_b19_merc_2, jup_b19_merc_3, jup_b19_merc_4, jup_b19_merc_5 target_smart = {+jup_b19_mercs_free} nil, jup_b19 spawn_point = jup_b19_merc_spawn_point story_id = jup_b19_merc_squad always_arrived = true ;-------------------Zaton B215 on Jupiter------------------------- [zat_b215_stalker_guide_jupiter_squad]:online_offline_group faction = stalker sympathy = 1 npc = zat_b215_stalker_guide_jupiter target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = zat_b215_stalker_guide_jupiter_squad ;-------------------Freedom Leader ------------------------------- [jup_a6_freedom_leader_squad]:online_offline_group faction = freedom sympathy = 1 npc = jup_a6_freedom_leader target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_a6_freedom_leader_squad ;------------------Duty Leader ----------------------------------- [jup_a6_duty_leader_squad]:online_offline_group faction = dolg sympathy = 1 npc = jup_a6_duty_leader target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_a6_duty_leader_squad ;------ Jupiter B207 ------------------------------------------ [jup_b207_zat_b7_duty_illicit_dealer]:online_offline_group faction = dolg npc = zat_b7_duty_illicit_dealer target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b207_zat_b7_duty_illicit_dealer always_arrived = true [jup_b207_zat_b7_duty_illicit_dealer_depot]:online_offline_group faction = killer npc = jup_b207_merc_leader, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1 target_smart = jup_b207 spawn_point = jup_b207_depot_spawn story_id = jup_b207_zat_b7_duty_illicit_dealer_depot always_arrived = true [jup_b207_depot_mercs]:online_offline_group faction = killer npc = sim_default_killer_2 target_smart = jup_b207 spawn_point = jup_b207_depot_mercs_spawn story_id = jup_b207_depot_mercs always_arrived = true [jup_b207_merc_1]:online_offline_group faction = killer npc = jup_b207_merc_illicit_dealer, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2 ;start with simulation target_smart = nil story_id = jup_b207_merc_1 [jup_b207_merc_2]:online_offline_group faction = killer npc = jup_b207_merc_illicit_dealer, sim_default_killer_1, sim_default_killer_1, sim_default_killer_1, sim_default_killer_2 ;start with simulation target_smart = nil story_id = jup_b207_merc_2 [jup_b207_duty_base]:online_offline_group faction = dolg npc = jup_b207_duty_security_squad_leader, sim_default_duty_1, sim_default_duty_2, sim_default_duty_2 target_smart = {+jup_b207_attack_started} jup_b207, {+jup_b207_freedom_in_depot} jup_b207_depot_attack, {+jup_b207_duty_knows_about_depot +jup_b207_ui} jup_b207_depot_attack, jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b207_duty_base always_arrived = true [jup_b207_freedom_base]:online_offline_group faction = freedom npc = jup_b207_freedom_assault_squad_leader, sim_default_freedom_1 target_smart = {+jup_b207_freedom_knows_about_depot} jup_b207, {+jup_b207_attack_started} nil, jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b207_freedom_base always_arrived = true [jup_b207_freedom_depot]:online_offline_group faction = freedom npc = jup_b207_freedom_recon_squad_leader, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_1 target_smart = jup_b207 spawn_point = jup_b207_depot_spawn story_id = jup_b207_freedom_depot always_arrived = true ;------------------Sokolov B218---------------------------- [jup_b218_sokolov]:online_offline_group faction = army sympathy = 1 npc = pri_a15_sokolov target_smart = jup_b41 spawn_point = jup_b41_pri_a15_sokolov_look story_id = jup_b218_sokolov ;------------------Sokolov in Suit B218---------------------------- [jup_b218_sokolov_sci]:online_offline_group faction = army sympathy = 1 npc = pri_a15_sokolov_sci target_smart = jup_a6 spawn_point = jup_a6_jup_b218_gather_squad_sokolov_look story_id = jup_b218_sokolov_sci ;--------------------- b203------------------------ [jup_b203_zombied_squad]:online_offline_group faction = zombied npc = sim_default_zombied_1, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_3, sim_default_zombied_3, sim_default_zombied_2 ;не отпускать в симуляцию target_smart = jup_b203 spawn_point = jup_b203_spawn_point story_id = jup_b203_zombied_squad [jup_b203_tushkano]:online_offline_group faction = monster_predatory_night npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal ;не отпускать в симуляцию target_smart = jup_b203 spawn_point = jup_b203_tushkano_spawn_point story_id = jup_b203_tushkano ;--------------------- b204------------------------ [jup_b204_squad]:online_offline_group faction = bandit sympathy = 0 relationship = enemy npc = sim_default_bandit_3, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_2, sim_default_bandit_1 target_smart = jup_b204 spawn_point = jup_b204_spawn_point story_id = jup_b204_squad [jup_b10_stalker_drunk_squad]:online_offline_group faction = stalker sympathy = 0 npc = jup_b10_stalker_drunk target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b10_stalker_drunk_squad ;--------------------- b205------------------------ [jup_b205_zombie_01_squad]:online_offline_group faction = zombied sympathy = 0 npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_1, sim_default_zombied_2 target_smart = jup_b205_smart_terrain spawn_point = jup_b205_zombie_01_spawn_point story_id = jup_b205_zombie_01_squad [jup_b205_zombie_02_squad]:online_offline_group faction = zombied sympathy = 0 npc = sim_default_zombied_3, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_2, sim_default_zombied_1 target_smart = jup_b205_smart_terrain spawn_point = jup_b205_zombie_02_spawn_point story_id = jup_b205_zombie_02_squad [jup_b205_monster_01_squad]:online_offline_group faction = monster_predatory_night sympathy = 0 npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal target_smart = jup_b205_smart_terrain spawn_point = jup_b205_smart_terrain_tushkano_home_1 story_id = jup_b205_monster_01_squad [jup_b205_monster_02_squad]:online_offline_group faction = monster_predatory_night sympathy = 0 npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal;, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal target_smart = jup_b205_smart_terrain_tushkano spawn_point = jup_b205_smart_terrain_tushkano_evil_tushkano_look story_id = jup_b205_monster_02_squad [jup_b205_monster_04_squad]:online_offline_group faction = monster_predatory_night sympathy = 0 npc = burer_normal target_smart = jup_b205_smart_terrain spawn_point = jup_b205_monster_01_spawn_point story_id = jup_b205_monster_04_squad ;------------------------- b47 ---------------------- [jup_b47_merc_guard_squad]:online_offline_group sympathy = 0 relationship = neutral;friend faction = killer npc = jup_b47_merc_01, jup_b47_merc_02, jup_b47_merc_03, jup_b47_merc_04, jup_b47_merc_05 ;, jup_b47_merc_06, jup_b47_merc_07 target_smart = {-jup_b47_actor_pick_docs} jup_b41, jup_b47 spawn_point = {-jup_b47_actor_pick_docs} jup_b41_merc_guard_spown, jup_b47_merc_guard_attak_spown story_id = jup_b47_merc_guard_squad [jup_b47_bunker_guard_freedom]:online_offline_group faction = freedom npc = sim_default_freedom_3, sim_default_freedom_2, sim_default_freedom_1, sim_default_freedom_1, sim_default_freedom_1 target_smart = jup_b41 spawn_point = jup_b41_merc_guard_spown story_id = jup_b47_bunker_guard_freedom [jup_b47_bunker_guard_duty]:online_offline_group faction = dolg npc = sim_default_duty_3, sim_default_duty_2, sim_default_duty_1, sim_default_duty_1, sim_default_duty_1 target_smart = jup_b41 spawn_point = jup_b41_merc_guard_spown story_id = jup_b47_bunker_guard_duty [jup_b47_bunker_guard_lost_merc]:online_offline_group relationship = friend;neutral faction = killer npc = zat_b103_lost_merc_leader, zat_b103_lost_merc_1, zat_b103_lost_merc_2, zat_b103_lost_merc_3, zat_b103_lost_merc_4 ;, zat_b103_lost_merc_5, zat_b103_lost_merc_6 target_smart = jup_b41 spawn_point = jup_b41_merc_guard_spown story_id = jup_b47_bunker_guard_lost_merc [jup_b47_bunker_guard_stalker_leader]:online_offline_group faction = stalker npc = zat_b7_stalker_victim_1, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2, sim_default_stalker_2 target_smart = jup_b41 spawn_point = jup_b41_merc_guard_spown story_id = jup_b47_bunker_guard_stalker_leader ;--------------------------- b219 --------------------- [jup_b219_squad]:online_offline_group sympathy = 0 faction = stalker npc = jup_b219_zulus target_smart = jup_b219 spawn_point = jup_b219_spawn_spown story_id = jup_b219_squad [jup_b219_stalker_tech_squad]:online_offline_group sympathy = 0 faction = stalker npc = jup_b219_stalker_tech target_smart = jup_b219 spawn_point = jup_b219_tech_spawn_spown story_id = jup_b219_stalker_tech_squad ;---------------------------- b221 ------------------------ [jup_b221_duty_squad]:online_offline_group sympathy = 0 faction = dolg npc = sim_default_duty_0;, sim_default_duty_0, sim_default_duty_0, sim_default_duty_0 target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b221_duty_squad [jup_b221_freedom_squad]:online_offline_group sympathy = 0 faction = freedom npc = sim_default_freedom_0;, sim_default_freedom_0, sim_default_freedom_0, sim_default_freedom_0 target_smart = jup_a6 spawn_point = jup_a6_spawn_point story_id = jup_b221_freedom_squad ;--------------------------- a9 -------------------------- [jup_a9_dogs_normal]:online_offline_group faction = monster_predatory_day npc = dog_weak, dog_strong, dog_normal, dog_normal, dog_normal target_smart = jup_b47;jup_a9:jup_sim_19:loop;:jup_b47 spawn_point = jup_b47_dogs_spawn story_id = jup_a9_dogs_normal on_death = %+jup_a9_dogs_normal_dead% [test_tushkano]:online_offline_group faction = monster_predatory_night npc = tushkano_normal ;не отпускать в симуляцию target_smart = bes_test spawn_point = jup_b203_tushkano_spawn_point story_id = jup_b203_tushkano