; Выдача заданий: =give_task(тип_задания:ид_задания:группировка) #include "tm_zaton.ltx" #include "tm_jupiter.ltx" #include "tm_pripyat.ltx" [test_storyline_task] icon = ui_mt_image_attack_tower prior = 5 title = {-a} test_storyline_task_name, nil ;title_functor = condlist descr = {+a} test_storyline_task_text, nil ;descr_functor = condlist target = {-a} test ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = true [test_storyline_task2] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [tbt_task_1] icon = ui_mt_image_attack_tower prior = 4 title = tbt_task_1_name descr = tbt_task_1_text target = tbt_snork reward_money = 10000 condlist_0 = {+tbt_task_1_complete} complete [tbt_task_2] icon = ui_mt_image_attack_tower prior = 3 title = tbt_task_2_name descr = tbt_task_2_text target = tbt_move_1 reward_money = 10000 condlist_0 = {+tbt_task_2_complete} complete [tbt_task_3] icon = ui_mt_image_attack_tower prior = 2 title = tbt_task_3_name descr = tbt_task_3_text target = tbt_move_2 reward_money = 10000 condlist_0 = {+tbt_task_3_complete} complete [tbt_task_4] icon = ui_mt_image_attack_tower prior = 1 title = tbt_task_4_name descr = tbt_task_4_text target = tbt_move_3 reward_money = 10000 condlist_0 = {+tbt_task_4_complete} complete [hide_from_surge] icon = ui_inGame2_Vibros prior = 200 title_functor = surge_task_title descr_functor = surge_task_descr target_functor = surge_task_target ;dont_send_update_news = true condlist_0 = {=surge_complete()} complete condlist_1 = {!actor_alive()} fail [test_storyline_task3] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task4] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task5] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task6] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task7] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task8] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task9] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task10] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task11] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task12] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task13] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task14] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false [test_storyline_task15] icon = ui_mt_image_attack_tower prior = 2 title = {-a} test_storyline_task_name2, nil ;title_functor = condlist descr = {+a} test_storyline_task_text2, nil ;descr_functor = condlist ;target = {-a} test2 ;target_functor = target_condlist reward_money = 10000 condlist_0 = {+test_info_1} complete storyline = false