[mp_scientific_outfit]:scientific_outfit $spawn = "network\outfits\mp_scientific_outfit" class = EQU_SCIE inv_name = mp_scientific_outfit_name inv_name_short = mp_scientific_outfit_name description = mp_scientific_outfit_description burn_protection = 10 ;коэффициенты защиты костюма персонажем strike_protection = 0 ;0.05 shock_protection = 10 wound_protection = 0.5 radiation_protection = 1 telepatic_protection = 0.99 chemical_burn_protection = 4 explosion_protection = 0.2 hit_fraction_actor = 0.25 bones_koeff_protection = mp_scien_outfit_bones immunities_sect = mp_sect_scientific_outfit_immunities [mp_scien_outfit_bones] hit_fraction = 0.21 bip01_pelvis = 1.88, 0.35 ;1.8, 0.3 bip01_spine = 1.88, 0.35 ;1.8, 0.3 bip01_spine1 = 1.88, 0.35 ;1.8, 0.3 bip01_spine2 = 1.88, 0.35 ;1.8, 0.3 bip01_neck = 2.8, 0.30 ;2.0, 0.20 bip01_head = 2.8, 0.30 ;2.0, 0.20 eyelid_1 = 2.8, 0.30 ;2.0, 0.20 eye_left = 2.8, 0.02 ;2.0, 0.01 eye_right = 2.8, 0.02 ;2.0, 0.01 jaw_1 = 2.8, 0.30 ;2.0, 0.20 bip01_l_clavicle = 1.88, 0.35, 1.5 ;1.8, 0.3 bip01_l_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_l_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_l_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_r_clavicle = 1.88, 0.35 ;1.8, 0.3 bip01_r_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_r_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_r_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_l_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_l_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_l_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_l_thigh = 1.88, 0.35 ;1.8, 0.3 bip01_l_calf = 1.88, 0.35 ;1.8, 0.3 bip01_l_foot = 1.88, 0.35 ;1.8, 0.3 bip01_r_thigh = 1.88, 0.35 ;1.8, 0.3 bip01_r_calf = 1.88, 0.35 ;1.8, 0.3 bip01_r_foot = 1.88, 0.35 ;1.8, 0.3 bip01_r_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_r_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 bip01_r_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1 [mp_sect_scientific_outfit_immunities] burn_immunity = 0.05 ;коэффициенты иммунитета самого костюма strike_immunity = 0.5 ;0.00 shock_immunity = 0.00 wound_immunity = 1.00 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.05 explosion_immunity = 0.5 ;0.00 fire_wound_immunity = 0.08 [mp_military_stalker_outfit]:military_outfit $spawn = "network\outfits\mp_military_stalker_outfit" class = EQU_MLTR inv_name = mp_military_outfit_name inv_name_short = mp_military_outfit_name description = mp_military_outfit_description burn_protection = 0.5 ;0.6 ;коэффициенты защиты костюма персонажем strike_protection = 0 ;0.2 shock_protection = 0.6 wound_protection = 0.6 radiation_protection = 0.00005 ;0.5 telepatic_protection = 0.6 chemical_burn_protection = 0.5 ;0.6 explosion_protection = 0.3 ;0.6 hit_fraction_actor = 0.12 immunities_sect = mp_military_stalker_outfit_immunities bones_koeff_protection = mp_military_outfit_bones power_loss = 0.55 ;0.67 [mp_military_stalker_outfit_immunities] burn_immunity = 0.4 ;коэффициенты иммунитета самого костюма strike_immunity = 0.4 shock_immunity = 0.1 wound_immunity = 0.3 ;0.50 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.05 ;1.00 explosion_immunity = 0.3 ;0.50 fire_wound_immunity = 0.04 [mp_military_outfit_bones] hit_fraction = 0.11 bip01_pelvis = 1.38, 0.35 ;1.3, 0.3 bip01_spine = 1.38, 0.35 ;1.3, 0.3 bip01_spine1 = 1.38, 0.35 ;1.3, 0.3 bip01_spine2 = 1.38, 0.35 ;1.3, 0.3 bip01_neck = 1.58, 0.35 ;1.5, 0.3 bip01_head = 1.58, 0.35 ;1.5, 0.3 eyelid_1 = 1.58, 0.35 ;1.5, 0.3 eye_left = 2.5, 0.02 ;2.0, 0.01 eye_right = 2.5, 0.02 ;2.0, 0.01 jaw_1 = 1.58, 0.35 ;1.5, 0.3 bip01_l_clavicle = 1.38, 0.35 ;1.3, 0.3 bip01_l_upperarm = 1.38, 0.35 ;1.3, 0.3 bip01_l_forearm = 1.38, 0.35 ;1.3, 0.3 bip01_l_hand = 1.38, 0.35 ;1.3, 0.3 bip01_l_finger0 = 1.38, 0.35 ;1.3, 0.3 bip01_l_finger1 = 1.38, 0.35 ;1.3, 0.3 bip01_l_finger2 = 1.38, 0.35 ;1.3, 0.3 bip01_r_clavicle = 1.38, 0.35 ;1.3, 0.3 bip01_r_upperarm = 1.38, 0.35 ;1.3, 0.3 bip01_r_forearm = 1.38, 0.35 ;1.3, 0.3 bip01_r_hand = 1.38, 0.35 ;1.3, 0.3 bip01_r_finger0 = 1.38, 0.35 ;1.3, 0.3 bip01_r_finger1 = 1.38, 0.35 ;1.3, 0.3 bip01_r_finger2 = 1.38, 0.35 ;1.3, 0.3 bip01_l_thigh = 1.38, 0.35 ;1.3, 0.3 bip01_l_calf = 1.38, 0.35 ;1.3, 0.3 bip01_l_foot = 1.38, 0.35 ;1.3, 0.3 bip01_r_thigh = 1.38, 0.35 ;1.3, 0.3 bip01_r_calf = 1.38, 0.35 ;1.3, 0.3 bip01_r_foot = 1.38, 0.35 ;1.3, 0.3 [mp_exo_outfit]:exo_outfit $spawn = "network\outfits\mp_exo_outfit" class = EQU_EXO inv_name = mp_exo_outfit_name inv_name_short = mp_exo_outfit_name description = mp_exo_outfit_description burn_protection = 0.9 ;0.5 ;коэффициенты защиты костюма персонажем strike_protection = 0.7 ;0.4 shock_protection = 0.9 wound_protection = 0.6 radiation_protection = 0.0001 telepatic_protection = 0.6 chemical_burn_protection = 0.9 ;0,5 explosion_protection = 0.5 ;0.3 hit_fraction_actor = 0.2 immunities_sect = mp_exo_outfit_immunities bones_koeff_protection = mp_exo_outfit_bones ;запрещение режима Sprint для Актера sprint_allowed = false control_inertion_factor = 0.1 [mp_exo_outfit_immunities]:sect_exo_outfit_immunities burn_immunity = 0.1 ;0.2 ;коэффициенты иммунитета самого костюма strike_immunity = 0.6 ;0.7 shock_immunity = 0.1 ;1.00 wound_immunity = 0.10 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.05 ;1.00 explosion_immunity = 0.3 fire_wound_immunity = 0.02 [mp_exo_outfit_bones] hit_fraction = 0.2 bip01_pelvis = 1.2, 0.5 ;1.1, 0.4 bip01_spine = 1.2, 0.5 ;1.1, 0.4 bip01_spine1 = 1.2, 0.5 ;1.1, 0.4 bip01_spine2 = 1.2, 0.5 ;1.1, 0.4 bip01_neck = 0.8, 0.45 ;0.7, 0.35 bip01_head = 0.8, 0.45 ;0.7, 0.35 eyelid_1 = 0.8, 0.45 ;0.7, 0.35 eye_left = 2.1, 0.02 ;2.0, 0.01 eye_right = 2.1, 0.02 ;2.0, 0.01 jaw_1 = 0.8, 0.5 ;0.7, 0.4 bip01_l_clavicle = 1.2, 0.5 ;1.1, 0.4 bip01_l_upperarm = 1.2, 0.5 ;1.1, 0.4 bip01_l_forearm = 1.2, 0.5 ;1.1, 0.4 bip01_l_hand = 1.2, 0.5 ;1.1, 0.4 bip01_l_finger0 = 1.2, 0.5 ;1.1, 0.4 bip01_l_finger1 = 1.2, 0.5 ;1.1, 0.4 bip01_l_finger2 = 1.2, 0.5 ;1.1, 0.4 bip01_r_clavicle = 1.2, 0.5 ;1.1, 0.4 bip01_r_upperarm = 1.2, 0.5 ;1.1, 0.4 bip01_r_forearm = 1.2, 0.5 ;1.1, 0.4 bip01_r_hand = 1.2, 0.5 ;1.1, 0.4 bip01_r_finger0 = 1.2, 0.5 ;1.1, 0.4 bip01_r_finger1 = 1.2, 0.5 ;1.1, 0.4 bip01_r_finger2 = 1.2, 0.5 ;1.1, 0.4 bip01_l_thigh = 1.2, 0.5 ;1.1, 0.4 bip01_l_calf = 1.2, 0.5 ;1.1, 0.4 bip01_l_foot = 1.2, 0.5 ;1.1, 0.4 bip01_r_thigh = 1.2, 0.5 ;1.1, 0.4 bip01_r_calf = 1.2, 0.5 ;1.1, 0.4 bip01_r_foot = 1.2, 0.5 ;1.1, 0.4