[wpn_knife_mp] GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\knife_mp" ; option for Level Editor $npc = off $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton ef_weapon_type = 1 class = W_KNIFE visual = weapons\knife\wpn_knife.ogf inv_name = Knife inv_name_short = Knife inv_weight = 1 inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 18 inv_grid_y = 8 kill_msg_x = 197 kill_msg_y = 177 kill_msg_width = 53 kill_msg_height = 16 ;не показывать кол-во патронов для ножа show_ammo = false immunities_sect = weapon slot = 0 animation_slot = 5 ; type of the animation that will be used single_handed = 1 hud = wpn_knife_hud force_min = 25 force_const = 63 force_max = 100 force_grow_speed = 25 cost = 10 hand_dependence = 1 cam_relax_speed = 5.0 cam_dispersion = 0.9 cam_max_angle = 7 cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion = 0.5 fire_dispersion_add = 5.3 fire_dispersion_relax = 0.6 fire_dispersion_base = 0.5 disp_vel_factor = 0.9 disp_crouch_factor = 0.75 disp_jump_factor = 7 fire_dispersion_condition_factor = 0.0 misfire_probability = 0.0 condition_shot_dec = 0.0 direction = 0, 0, 1 shell_point = 0.0, 0.0, 0.0 fire_point = 0.0, 0.1, 0.4 flame_particles = rpm_empty_click = 200 ; ttc hit_type = wound hit_power = 35 hit_impulse = 120 hit_type_2 = wound_2 hit_power_2 = 35 hit_impulse_2 = 120 fire_distance = 200.2 bullet_speed = 500 ;начальная скорость пули rpm = 600 ; end ttc normal = 0, 1, 0 position = -0.021, -0.078, 0.0 orientation = 0,90,0 startup_ammo = 1000 wm_size = 0.10 tracer_head_speed = 300 tracer_trail_scale = 0.75 tracer_start_length = 1 tracer_width = 0.07 light_color = 0.0,0.0,0.0 light_range = 0 light_var_color = 0.05 light_var_range = 0.1 light_time = 0 ph_mass = 4 ammo_limit = 180 ammo_current = 90 ammo_elapsed = 0 ammo_mag_size = 0 ammo_class = ammo_9x39_pab9 min_radius = 50 max_radius = 50 scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = false weapon_remove_time = 60000 ;время уничтожения оружия (с учетом TimeFactor) для мультиплеера