[walker@ignore] wounded = wounded@no_wound def_state_standing = threat_na def_state_moving = assault meet = no_meet use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false ;Wounded - no wounds [wounded@no_wound] hp_state = 0 | wounded_heavy@help_heavy hp_state_see = 0 | wounded_heavy@help_heavy hp_victim = 0 | nil hp_cover = 0 | false hp_fight = 0 | false [logic] active = smartcover@strelok [smartcover@strelok]:walker@ignore cover_name = pri_a28_heli_cover_32 combat_ignore_cond = true meet = no_meet on_info = {+pri_a28_team_heli_run} walker@strelok_run on_info2 = {+pri_a28_strelok_dead} %=destroy_object% [walker@strelok_run]:walker@ignore path_walk = pri_a28_cutscene_strelok_away def_state_moving = sneak_run meet = no_meet on_game_timer = 20 | {-pri_a28_actor_heli_run} %+pri_a28_actor_heli_run% on_info = {+pri_a28_show_freeplay_dialog} %=destroy_object%