[logic] active = ph_door@closed [ph_door@closed] closed = true locked = false on_use = ph_door@open on_info = {!check_smart_alarm_status(jup_a6:normal)} ph_door@locked snd_open_start = wood_large_open snd_close_start = wood_large_close_start snd_close_stop = wood_large_close_stop [ph_door@open] closed = false locked = false on_use = ph_door@closed on_info = {!check_smart_alarm_status(jup_a6:normal)} ph_door@locked on_game_timer = 50 | ph_door@closed snd_open_start = wood_large_open snd_close_start = wood_large_close_start snd_close_stop = wood_large_close_stop [ph_door@locked] closed = true locked = true on_info = {=check_smart_alarm_status(jup_a6:normal)} ph_door@closed on_info2 = {=check_smart_alarm_status(jup_a6:alarm)} ph_door@locked_alarm snd_open_start = trader_door_locked tip_open = tip_door_closed_hide_weapon [ph_door@locked_alarm] closed = true locked = true on_info = {=check_smart_alarm_status(jup_a6:normal)} ph_door@closed on_info2 = {=check_smart_alarm_status(jup_a6:danger)} ph_door@locked snd_open_start = trader_door_locked tip_open = tip_door_closed_base_alarm