[logic] active = sr_idle@start [sr_idle@start] on_info = {+jup_b19_following_yar} sr_idle@set %=set_counter(zombied_dead)% on_info2 = {+jup_b19_yar_enemy_or_dead} sr_idle@nil [sr_idle@set] on_info = {=counter_greater(zombied_dead:9)} sr_idle@nil %+jup_b19_zombied_dead% on_info2 = {+jup_b19_yar_enemy_or_dead} sr_idle@nil [sr_idle@nil]