[logic@tushkano_1] suitable = {=check_npc_name(tushkano)} active = mob_walker@1 monster_job = true [mob_walker@1] path_walk = walk_1 path_look = look_1 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_2] suitable = {=check_npc_name(tushkano)} active = mob_walker@2 monster_job = true [mob_walker@2] path_walk = walk_2 path_look = look_2 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_3] suitable = {=check_npc_name(tushkano)} active = mob_walker@3 monster_job = true [mob_walker@3] path_walk = walk_3 path_look = look_3 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_4] suitable = {=check_npc_name(tushkano)} active = mob_walker@4 monster_job = true [mob_walker@4] path_walk = walk_4 path_look = look_4 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_5] suitable = {=check_npc_name(tushkano)} active = mob_walker@5 monster_job = true [mob_walker@5] path_walk = walk_5 path_look = look_5 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_6] suitable = {=check_npc_name(tushkano)} active = mob_walker@6 monster_job = true [mob_walker@6] path_walk = walk_6 path_look = look_5 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_7] suitable = {=check_npc_name(tushkano)} active = mob_walker@7 monster_job = true [mob_walker@7] path_walk = walk_7 path_look = look_7 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_8] suitable = {=check_npc_name(tushkano)} active = mob_walker@8 monster_job = true [mob_walker@8] path_walk = walk_8 path_look = look_8 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_9] suitable = {=check_npc_name(tushkano)} active = mob_walker@9 monster_job = true [mob_walker@9] path_walk = walk_9 path_look = look_9 out_restr = jup_b200_tushkans_restr ;**************************** [logic@tushkano_10] suitable = {=check_npc_name(tushkano)} active = mob_walker@10 monster_job = true [mob_walker@10] path_walk = walk_10 path_look = look_10 out_restr = jup_b200_tushkans_restr