[logic@stalker_barmen] suitable = {=check_npc_name(jup_a6_stalker_barmen)} true trade = misc\trade\trade_jup_b202_stalker_barmen.ltx prior = 200 active = animpoint@barmen can_select_weapon = false level_spot = trader [animpoint@barmen] cover_name = jup_a6_animpoint_barmen avail_animations = animpoint_stay_table use_camp = false meet = meet combat_ignore_cond = true combat_ignore_keep_when_attacked = true on_info = {!npc_in_zone(jup_a6_sr_barmen)} %=teleport_npc(jup_a6_barmen_spawn)% out_restr = jup_a6_sr_noweap invulnerable = true gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet] close_snd_hello = jup_a6_stalker_barmen_greeting close_snd_bye = jup_a6_stalker_barmen_farewell close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 use = {=actor_enemy} false, true allow_break = false meet_on_talking = false