[logic@jup_b204_watchman] suitable = {=target_squad_name(jup_b204_squad) !is_squad_commander} true active = walker@bridge on_death = death [walker@bridge] path_walk = way_01_walk path_look = way_01_look on_info = {-jup_b204_actor_observed =see_actor =dist_to_actor_le(50)} %+jup_b204_actor_observed =make_actor_visible_to_squad(jup_b204_squad)% on_info2 = {!is_squad_enemy_to_actor(jup_b204_squad)} %=set_squad_enemy_to_actor(jup_b204_squad)% [death] on_info = %+jup_b204_wachman_dead%