[logic@burer_1] active = mob_home@burer_1 monster_job = true prior = 200 on_death = mob_death@burer_1 suitable = {=target_squad_name(jup_b208_burers_squad)} true [mob_death@burer_1] on_info = %+jup_b208_burer_1_dead% [mob_home@burer_1] path_home = burer_1_home_1 home_min_radius = 1 home_max_radius = 2 out_restr = jup_b208_burers_restr [logic@burer_2] active = mob_walker@burer_2 monster_job = true prior = 200 on_death = mob_death@burer_2 on_hit = hit@burer_2 suitable = {=target_squad_name(jup_b208_burers_squad)} true [hit@burer_2] on_info = %+jup_b208_actor_enemy% [mob_death@burer_2] on_info = %+jup_b208_burer_2_dead% [mob_walker@burer_2] path_walk = burer_2_walk path_look = burer_2_look on_info = {=dist_to_actor_le(8) -jup_b208_actor_enemy} %+jup_b208_actor_enemy% on_info2 = {+jup_b208_burer_1_dead -jup_b208_actor_enemy} %+jup_b208_actor_enemy% on_info3 = {+jup_b208_actor_enemy} mob_home@burer_2 out_restr = jup_b208_burers_restr [mob_home@burer_2] path_home = burer_2_home_1 home_min_radius = 5 home_max_radius = 20 out_restr = jup_b208_burers_restr