[walker@generic] gather_items_enabled = false help_wounded_enabled = true corpse_detection_enabled = false ;---------------------------------------------------------------------------------------------------------- [logic@jup_b6_zombie_1_anom_2] active = walker@stay suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay]:walker@generic path_walk = zom_walk_1 path_look = zom_look_1 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;---------------------------------------- [logic@jup_b6_zombie_2_anom_2] active = walker@stay_2 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_2]:walker@generic path_walk = zom_walk_2 path_look = zom_look_2 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;--------------------------------------- [logic@jup_b6_zombie_3_anom_2] active = walker@stay_3 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_3]:walker@generic path_walk = zom_walk_3 path_look = zom_look_3 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;--------------------------------------- [logic@jup_b6_zombie_4_anom_2] active = walker@stay_4 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_4]:walker@generic path_walk = zom_walk_4 path_look = zom_look_4 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;---------------------------------------- [logic@jup_b6_zombie_5_anom_2] active = walker@stay_5 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_5]:walker@generic path_walk = zom_walk_5 path_look = zom_look_5 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;--------------------------------------- [logic@jup_b6_zombie_6_anom_2] active = walker@stay_6 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_6]:walker@generic path_walk = zom_walk_6 path_look = zom_look_6 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;--------------------------------------- [logic@jup_b6_zombie_7_anom_2] active = walker@stay_7 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_7]:walker@generic path_walk = zom_walk_7 path_look = zom_look_7 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;---------------------------------------- [logic@jup_b6_zombie_8_anom_2] active = walker@stay_8 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_8]:walker@generic path_walk = zom_walk_8 path_look = zom_look_8 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;--------------------------------------- [logic@jup_b6_zombie_9_anom_2] active = walker@stay_9 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_9]:walker@generic path_walk = zom_walk_9 path_look = zom_look_9 show_spot = false out_restr = jup_b6_anom_2_guard_zone ;--------------------------------------- [logic@jup_b6_zombie_10_anom_2] active = walker@stay_10 suitable = {=target_squad_name(jup_b6_zombie_squad_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true, {=check_npc_name(jup_b19_zombied_) +jup_b6_zombied_attack_start -jup_b6_task_fail} true prior = 70 [walker@stay_10]:walker@generic path_walk = zom_walk_10 path_look = zom_look_10 show_spot = false out_restr = jup_b6_anom_2_guard_zone