[logic@psy_dog_1] suitable = {=is_monster_psy_dog} active = mob_home@2 monster_job = true prior = 100 on_hit = hit [mob_home@2] path_home = jup_b8_psy_dog_1_mob_home combat_ignore_cond = {-jup_b8_psy_dog_hit} true, false home_min_radius = 10 home_max_radius = 30 on_info = {+jup_b8_heli_4_searched} mob_home@1 on_info2 = {+jup_b8_psy_dog_hit} mob_home@1 on_info3 = {actor_in_zone (jup_surge_hide_b8)} mob_home@1 out_restr = jup_factory_default_in_restrictor [mob_home@1] path_home = jup_b8_mob_home home_min_radius = 20 home_max_radius = 40 out_restr = jup_factory_default_in_restrictor [hit] on_info = %+jup_b8_psy_dog_hit%