[logic@toilet_burer] active = mob_walker@wait suitable = {=check_npc_name(lx8_toilet_burer)} true prior = 100 monster_job = true on_death = mob_death [mob_walker@wait] path_walk = toilet_burer_1_walk path_look = toilet_burer_1_look out_restr = lx8_sr_toilet_out_restr combat_ignore_cond = true on_info = {+lx8_toilet_door_open} mob_walker@anti_aim ;mob_home on_info2 = {+pri_a19_lab_x16_info} mob_home [mob_walker@anti_aim] path_walk = toilet_burer_1_walk path_look = toilet_burer_1_look out_restr = lx8_sr_toilet_out_restr on_info = {=actor_see_npc =see_actor} mob_walker@timer_gravi_attack %=burer_force_anti_aim% [mob_walker@timer_gravi_attack] path_walk = toilet_burer_1_walk path_look = toilet_burer_1_look out_restr = lx8_sr_toilet_out_restr on_timer = 2000 | mob_home@stay %+lx8_toilet_door_close =burer_force_gravi_attack% [mob_home@stay] ;[mob_walker@stay] path_home = toilet_burer_1_walk ;path_look = toilet_burer_1_look out_restr = lx8_sr_toilet_burer_out_restr ;combat_ignore_cond = true out_restr = lx8_sr_toilet_out_restr on_info = {+lx8_toilet_door_open_again} mob_home on_info2 = {+pri_a19_lab_x16_info} mob_home [mob_home] path_home = toilet_burer_home actor_friendly = false home_min_radius = 20 home_max_radius = 30 aggressive = true out_restr = lx8_sr_toilet_burer_out_restr [mob_death] on_info = %+lx8_toilet_burer_dead%