[logic@pri_a21_kontroler] active = mob_home@pri_a21_start suitable = {=target_squad_name(pri_a21_kontroler_squad)} true prior = 70 monster_job = true on_death = death [mob_home@pri_a21_start] path_home = chasovoi_mad_walk home_min_radius = 15 home_max_radius = 15 on_info = {=dist_to_actor_le(50) -pri_a21_hit_kontroler_from_actor} %=hit_npc_from_actor +pri_a21_hit_kontroler_from_actor% on_info2 = {=dist_to_actor_ge(100)} %+pri_a21_from_kontroler_100_m -pri_a21_hit_kontroler_from_actor% [death] on_info = %+pri_a21_kontro_dead%