[logic] active = sr_idle@wait_for_sound [sr_idle@wait_for_sound] on_info2 = {+pri_a22_actor_to_base_talked} sr_idle@play_sound [sr_idle@play_sound] on_signal = sound_end | sr_idle@wait_cam_2 %+pri_a22_cam_2_fade% on_game_timer = 10 | %=play_sound(pri_a22_base_to_actor_has_rfi_coordinates)% [sr_idle@wait_cam_2] on_game_timer = 15 | sr_idle@kindergarden_koval_snd %+pri_a22_find_squad_cam_end% [sr_idle@kindergarden_koval_snd] on_info = {+pri_a25_actor_all_doors_locked_snd_end} sr_idle@kindergarden_koval_snd_timer [sr_idle@kindergarden_koval_snd_timer] on_signal = sound_end | sr_idle@timer_for_door_cam %+pri_a25_find_explosive% on_game_timer = 10 | %=play_sound(pri_a25_kovalski_take_explosive)% [sr_idle@timer_for_door_cam] on_game_timer = 15 | sr_idle@nil %+pri_a25_cam_stop% [sr_idle@nil]