[logic@pri_b301_zulus] suitable = {=check_npc_name(pri_b301_zulus)} true active = walker@base prior = 200 [walker@base] path_walk = zulus_2_walk_1 path_look = zulus_2_look_1 meet = no_meet on_info = {=npc_in_zone(pri_surge_hide_a16)} walker@base_stand out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false [walker@base_stand] path_walk = zulus_2_walk_1 path_look = zulus_2_look_1 on_info = {+jup_b15_zulus_b301_reward_dialog_end} animpoint@pri_a16_zulus %=give_items(wpn_wincheaster1300:ammo_12x70_buck)% meet = meet out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false use_camp = false [animpoint@pri_a16_zulus] cover_name = pri_a16_animp_wanderer use_camp = false combat_ignore_cond = true combat_ignore_keep_when_attacked = true invulnerable = true on_info = {=dist_to_actor_ge(100) +jup_b15_zulus_b301_reward_dialog_done -pri_b301_zulus_full_destroy} %=destroy_object +pri_b301_zulus_full_destroy% meet = no_meet out_restr = pri_a16_sr_noweap gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false [meet] close_snd_hello = nil close_snd_bye = nil use = {!actor_enemy =dist_to_actor_le(2)} self, {!actor_enemy} true meet_dialog = jup_b15_zulus_b301_reward_dialog trade_enable = false allow_break = false