[logic] active = walker@guard [walker@guard] combat_ignore_cond = true path_walk = danger_1_walk_1 path_look = danger_1_look on_info = {=see_actor} walker@walk_danger ;def_state_standing = threat_na [walker@walk_danger] combat_ignore_cond = true path_walk = danger_1_walk_2 path_look = danger_1_look def_state_moving1 = raid def_state_moving2 = raid def_state_moving3 = raid def_state_standing = threat