[logic] active = ph_button@wait [ph_button@wait] anim = idle on_press = ph_idle@sound %=anim_obj_forward(pas_b400_door_way) =heal_squad(pas_b400_stalkers_squad) +pas_b400_way_button_pressed -pas_b400_about_gates% tooltip = tip_door_open [ph_idle@sound] on_game_timer = 70 | ph_idle@nil %+pas_b400_way_door_opened% [ph_idle@nil]