[logic] active = ph_door@locked [ph_door@locked] locked = true on_info = {+zat_b22_medic_respawn} ph_door@locked_timer tip_open = tip_door_locked snd_open_start = trader_door_locked not_for_npc = true [ph_door@locked_timer] locked = true tip_open = tip_door_locked snd_open_start = trader_door_locked not_for_npc = true on_game_timer = 10800 | {+zat_b22_trick_done} ph_door@close %+zat_b22_can_go_in% on_info = {+zat_b38_disappearance_stalkers_find_cop_near_port_krans_give -zat_b22_can_go_in +zat_b22_trick_done} ph_door@close %+zat_b22_can_go_in% [ph_door@close] locked = false closed = true tip_open = tip_door_open on_use = {-zat_b22_actor_can_hurt} ph_door@open %+zat_b22_actor_can_hurt%, ph_door@open not_for_npc = true [ph_door@open] locked = false closed = false on_use = ph_door@close tip_close = tip_door_close not_for_npc = true