[logic] active = sr_idle@logic2 [sr_idle@logic2] on_info = {+zat_b28_heli_3_play_sound -zat_b28_heli_3_sound} %=play_sound(zat_b28_heli_3_evacuation_points)% on_signal = sound_end | sr_idle@timer %+zat_b28_heli_3_sound% on_info2 = {+zat_b28_actor_hit} sr_idle@timer %=stop_sound% [sr_idle@timer] on_game_timer = 20 | sr_idle@nil %+zat_b28_camera_stop% on_info = {+zat_b28_actor_hit} sr_idle@nil %=stop_sound +zat_b28_camera_stop% [sr_idle@nil]