[logic] active = ph_door@locked [ph_door@locked] locked = true closed = true on_info = {+zat_b38_lock_sound_start -zat_b38_lock_sound_play} %=play_sound(zat_b38_lock_sound) +zat_b38_lock_sound_play% on_info2 = {+zat_b38_underground_door_open -zat_b38_stalker_cop_death} ph_door@open on_info3 = {+zat_b38_lift_open +zat_b38_stalker_cop_death} ph_door@close %+zat_b38_underground_door_open% tip_open = tip_door_locked snd_init = snd_open_start = snd_close_start = snd_close_stop = [ph_door@open] locked = false closed = false tip_open = nil tip_close = snd_init = snd_open_start = snd_close_start = snd_close_stop = on_info = {-zat_b38_get_b57 +zat_b38_stalker_cop_death} %+zat_b38_get_b57% [ph_door@close] locked = false closed = true on_use = {+zat_b38_lift_open +zat_b38_stalker_cop_death} ph_door@open %+zat_b38_get_b57%, ph_door@open tip_close = snd_init = snd_open_start = snd_close_start = snd_close_stop =