[up_sect_firsta_ak74] ;Отдача(1)-10% ;------------ cost = 550 value = -10 cam_dispersion = -0.16 ;0.5 cam_dispersion_inc = -0.06 ;0.5 cam_step_angle_horz = -0.02 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.12 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.07 ;0.5 zoom_cam_step_angle_horz = -0.02 ;1.0 [0.505 в остатке] [up_sect_firstc_ak74] ;Надежность(2)15% ;--------------- cost = 850 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1.5 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_firste_ak74] ;Точность(3)30% ;--------------- cost = 1150 value = +30 fire_dispersion_base = -0.09 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_firstf_ak74] ;Отдача(3)-30% ;------------ cost = 1150 value = -30 cam_dispersion = -0.3 ;0.5 cam_dispersion_inc = -0.16 ;0.5 cam_step_angle_horz = -0.11 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.31 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.17 ;0.5 zoom_cam_step_angle_horz = -0.11 ;1.0 [0.505 в остатке] [up_sect_secona_ak74] ;Удобство(1)10% ;-------------- cost = 550 value = +10 crosshair_inertion = -0.5 PDM_disp_base = -0.05 ;0.5 PDM_disp_vel_factor = -0.25 ;1.5 PDM_disp_accel_factor = -0.25 ;1.5 [up_sect_seconc_ak74] ;Точность(2)20% ;--------------- cost = 850 value = +20 fire_dispersion_base = -0.07 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_second_ak74] ;Скорострельность(2)15% ;---------------------- cost = 850 value = +15 rpm = +75 [up_sect_secone_ak74] ;Настильность(3)30% ;------------------ cost = 1150 value = +30 bullet_speed = +110 fire_dispersion_base = -0.03 ;0.7 [up_sect_thirda_ak74] ;Надежность(1)10% ;--------------- cost = 550 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0005 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_thirdc_ak74] ;Настильность(2)20% ;------------------ cost = 850 value = +20 bullet_speed = +75 fire_dispersion_base = -0.02 ;0.7 [up_sect_thirdd_ak74] ;Отдача(2)-20% ;------------ cost = 850 value = -20 cam_dispersion = -0.21 ;0.5 cam_dispersion_inc = -0.1 ;0.5 cam_step_angle_horz = -0.06 ;1.5 [0.73 в остатке] zoom_cam_dispersion = -0.21 ;0.5 [0.093 в остатке] zoom_cam_dispersion_inc = -0.12 ;0.5 zoom_cam_step_angle_horz = -0.04 ;1.0 [0.505 в остатке] [up_sect_thirde_ak74] ;Скорострельность(3)25% ;---------------------- cost = 1150 value = +25 rpm = +125 [up_sect_fourta_ak74] ;Вес ;------------------ cost = 550 value = -1.3 inv_weight = -1.3 [up_sect_fourtc_ak74] ;Удобство(2)15% ;-------------- cost = 850 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.1 ;0.5 PDM_disp_vel_factor = -0.35 ;1.5 PDM_disp_accel_factor = -0.35 ;1.5 [up_sect_fourte_ak74] ;Удобство(3)25% ;-------------- cost = 1150 value = +25 crosshair_inertion = -1.25 PDM_disp_base = -0.15 ;0.5 PDM_disp_vel_factor = -0.4 ;1.5 PDM_disp_accel_factor = -0.4 ;1.5 [up_sect_fiftha_ak74] ;Крепление для оптики ;-------------- cost = 1200 scope_status = 2 scopes_sect = scope_ak74, scope_x2.7_ak74, scope_live_detector_ak74, scope_night_ak74 [up_sect_fifthc_ak74] ;Смена Каллибра ;-------------- cost = 2500 value = "5.56x45" ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.0005 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.005 ;0.03 [up_firsta_ak74] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_ak74 section = up_sect_firsta_ak74 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_AKM_74_2_1 ;;... [up_firstc_ak74] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_ak74 section = up_sect_firstc_ak74 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_AKM_74_2_2 [up_firste_ak74] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_ak74 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c4_name description = st_up_auto_c4_descr icon = ui_inGame2_upgrade_AKM_74_2_3 [up_firstf_ak74] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_ak74 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_AKM_74_2_4 [up_secona_ak74] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_ak74 section = up_sect_secona_ak74 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a2_name description = st_up_ret_a2_descr icon = ui_inGame2_upgrade_AKM_74_2_5 [up_seconc_ak74] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_ak74 section = up_sect_seconc_ak74 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_AKM_74_2_6 [up_second_ak74] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_ak74 section = up_sect_second_ak74 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b2_name description = st_up_ret_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_7 [up_secone_ak74] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_ak74 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_AKM_74_2_8 [up_thirda_ak74] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_ak74 section = up_sect_thirda_ak74 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a1_name description = st_up_zat_a1_descr icon = ui_inGame2_upgrade_AKM_74_2_9 [up_thirdc_ak74] scheme_index = 1, 3 effects = up_gr_thirdef_ak74 section = up_sect_thirdc_ak74 property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_AKM_74_2_10 [up_thirdd_ak74] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_ak74 section = up_sect_thirdd_ak74 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b2_name description = st_up_zat_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_11 [up_thirde_ak74] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_ak74 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c3_name description = st_up_zat_c3_descr icon = ui_inGame2_upgrade_AKM_74_2_12 [up_fourta_ak74] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_ak74 section = up_sect_fourta_ak74 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_AKM_74_2_13 [up_fourtc_ak74] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_ak74 section = up_sect_fourtc_ak74 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_14 [up_fourte_ak74] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_ak74 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_AKM_74_2_15 [up_fiftha_ak74] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_ak74 property = prop_scope_attach precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a2_name description = st_up_add_a2_descr icon = ui_inGame2_upgrade_AKM_74_2_16 [up_fifthc_ak74] scheme_index = 1, 6 known = 1 effects = section = up_sect_fifthc_ak74 property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b2_name description = st_up_add_b2_descr icon = ui_inGame2_upgrade_AKM_74_2_17 [up_gr_firstab_ak74] elements = up_firsta_ak74 [up_gr_firstcd_ak74] elements = up_firstc_ak74 [up_gr_firstef_ak74] elements = up_firste_ak74, up_firstf_ak74 [up_gr_seconab_ak74] elements = up_secona_ak74 [up_gr_seconcd_ak74] elements = up_seconc_ak74, up_second_ak74 [up_gr_seconef_ak74] elements = up_secone_ak74 [up_gr_thirdab_ak74] elements = up_thirda_ak74 [up_gr_thirdcd_ak74] elements = up_thirdc_ak74, up_thirdd_ak74 [up_gr_thirdef_ak74] elements = up_thirde_ak74 [up_gr_fourtab_ak74] elements = up_fourta_ak74 [up_gr_fourtcd_ak74] elements = up_fourtc_ak74 [up_gr_fourtef_ak74] elements = up_fourte_ak74 [up_gr_fifthab_ak74] elements = up_fiftha_ak74 [up_gr_fifthcd_ak74] elements = up_fifthc_ak74