[up_sect_firsta_g36] ;Надежность(1)10% ;-------------- cost = 900 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0002 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0002 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.025 ;0.03 [up_sect_firstc_g36] ;Точность(2)20% ;-------------- cost = 1400 value = +20 fire_dispersion_base = -0.04 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_firste_g36] ;Удобство(3)25% ;-------------- cost = 1900 value = +25 crosshair_inertion = -1.5 PDM_disp_base = -0.12 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 [up_sect_firstf_g36] ;Точность(3)30% ;-------------- cost = 1900 value = +30 fire_dispersion_base = -0.05 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_secona_g36] ;Отдача(1)-10% ;------------ cost = 900 value = -10 cam_dispersion = -0.027 ;0.1 cam_dispersion_inc = -0.017 ;0.6 cam_step_angle_horz = -0.32 ;0.6 zoom_cam_dispersion = -0.028 ;0.1 zoom_cam_dispersion_inc = -0.008 ;0.5 zoom_cam_step_angle_horz = -0.28 ;0.5 [up_sect_seconc_g36] ;Удобство(2)15% ;-------------- cost = 1400 value = +15 crosshair_inertion = -1 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.3 PDM_disp_accel_factor = -0.3 [up_sect_second_g36] ;Отдача(2)-15% cost = 1400 value = -15 cam_dispersion = -0.065 ;0.1 cam_dispersion_inc = -0.026 ;0.6 cam_step_angle_horz = -0.52 ;0.6 zoom_cam_dispersion = -0.057 ;0.1 zoom_cam_dispersion_inc = -0.018 ;0.5 zoom_cam_step_angle_horz = -0.48 ;0.5 [up_sect_secone_g36] ;Настильность(3)30% ;------------------ cost = 1900 value = +20 bullet_speed = +135 fire_dispersion_base = -0.03 [up_sect_thirda_g36] ;Точность(1)10% ;-------------- cost = 900 value = +10 fire_dispersion_base = -0.03 ;0.7 [up_sect_thirdc_g36] ;Отдача(2)-15% cost = 1400 value = -10 cam_dispersion = -0.065 ;0.1 cam_dispersion_inc = -0.026 ;0.6 cam_step_angle_horz = -0.52 ;0.6 zoom_cam_dispersion = -0.057 ;0.1 zoom_cam_dispersion_inc = -0.018 ;0.5 zoom_cam_step_angle_horz = -0.48 ;0.5 [up_sect_thirde_g36] ;Настильность(3)30% ;------------------ cost = 1900 value = +20 bullet_speed = +135 fire_dispersion_base = -0.03 [up_sect_thirdf_g36] ;Точность(3)30% ;-------------- cost = 1900 value = +30 fire_dispersion_base = -0.05 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_fourta_g36] ;Оптика 1.5икс ;------------------ cost = 1200 scope_zoom_factor = -15 [up_sect_fourtc_g36] ;Контрастный прицел ;------------------ cost = 2000 scope_nightvision = scope_contrast [up_sect_fourte_g36] ;ПНВ ;------------------ cost = 4000 scope_nightvision = scope_nightvision [up_sect_fourtf_g36] ;Динамический прицел ;------------------ cost = 3500 scope_dynamic_zoom = on ;[up_sect_fiftha_g36] ;cost = 1 ;value = +40 ;fire_dispersion_base = -0.2 ;1.0 [up_firsta_g36] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_g36 section = up_sect_firsta_g36 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_GP37_1 ;;... [up_firstc_g36] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_g36 section = up_sect_firstc_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b4_name description = st_up_auto_b4_descr icon = ui_inGame2_upgrade_GP37_2 [up_firste_g36] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_g36 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c6_name description = st_up_auto_c6_descr icon = ui_inGame2_upgrade_GP37_3 [up_firstf_g36] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_GP37_4 [up_secona_g36] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_g36 section = up_sect_secona_g36 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_a1_name description = st_up_pri_a1_descr icon = ui_inGame2_upgrade_GP37_5 [up_seconc_g36] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_g36 section = up_sect_seconc_g36 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b2_name description = st_up_pri_b2_descr icon = ui_inGame2_upgrade_GP37_6 [up_second_g36] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_g36 section = up_sect_second_g36 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b1_name description = st_up_pri_b1_descr icon = ui_inGame2_upgrade_GP37_7 [up_secone_g36] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_g36 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c2_name description = st_up_pri_c2_descr icon = ui_inGame2_upgrade_GP37_8 [up_thirda_g36] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_g36 section = up_sect_thirda_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_a2_name description = st_up_bar_a2_descr icon = ui_inGame2_upgrade_GP37_9 [up_thirdc_g36] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_g36 section = up_sect_thirdc_g36 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_b1_name description = st_up_bar_b1_descr icon = ui_inGame2_upgrade_GP37_10 [up_thirde_g36] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_g36 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c1_name description = st_up_bar_c1_descr icon = ui_inGame2_upgrade_GP37_11 [up_thirdf_g36] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirdf_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c3_name description = st_up_bar_c3_descr icon = ui_inGame2_upgrade_GP37_12 [up_fourta_g36] scheme_index = 0, 3 known = 1 effects = section = up_sect_fourta_g36 property = prop_scope_1.6x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_a1_name description = st_up_opt_a1_descr icon = ui_inGame2_upgrade_GP37_13 [up_fourtc_g36] scheme_index = 1, 4 known = 1 effects = section = up_sect_fourtc_g36 property = prop_contrast precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_b1_name description = st_up_opt_b1_descr icon = ui_inGame2_upgrade_GP37_14 [up_fourte_g36] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_g36 property = prop_nightvision precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c2_name description = st_up_opt_c2_descr icon = ui_inGame2_upgrade_GP37_15 [up_fourtf_g36] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourtf_g36 property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_GP37_16 ;[up_fiftha_g36] ;scheme_index = 0, 4 ;known = 1 ;effects = ;section = up_sect_fourta_g36 ;property = prop_dispersion ; ;precondition_functor = inventory_upgrades.precondition_functor_a ;precondition_parameter = a & b ; ;effect_functor = inventory_upgrades.effect_functor_a ;effect_parameter = something_here ; ;prereq_functor = inventory_upgrades.prereq_functor_a ;prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a ;prereq_params = up_fourta_g36 ;name = st_upg_electro_accur ;description = st_upg_electro_accur_descr ;icon = ui_inGame2_upgrade_GP37_17 [up_gr_firstab_g36] elements = up_firsta_g36 [up_gr_firstcd_g36] elements = up_firstc_g36 [up_gr_firstef_g36] elements = up_firste_g36, up_firstf_g36 [up_gr_seconab_g36] elements = up_secona_g36 [up_gr_seconcd_g36] elements = up_seconc_g36, up_second_g36 [up_gr_seconef_g36] elements = up_secone_g36 [up_gr_thirdab_g36] elements = up_thirda_g36 [up_gr_thirdcd_g36] elements = up_thirdc_g36 [up_gr_thirdef_g36] elements = up_thirde_g36, up_thirdf_g36 [up_gr_fourtab_g36] elements = up_fourta_g36 [up_gr_fourtcd_g36] elements = up_fourtc_g36 [up_gr_fourtef_g36] elements = up_fourte_g36, up_fourtf_g36 ;[up_gr_fifthab_g36] ;elements = up_fiftha_g36