[up_sect_firsta_groza] ;Скорострельность(1)10% ;---------------------- cost = 1000 value = +10 rpm = +75 ;650 [up_sect_firstc_groza] ;Отдача(2)-20% ;_------------ cost = 1600 value = -20 cam_dispersion = -0.068 ;0.4 cam_dispersion_inc = -0.028 ;0.4 cam_step_angle_horz = -0.22 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.073 ;0.3 zoom_cam_dispersion_inc = -0.033 ;0.3 zoom_cam_step_angle_horz = -0.23 ;0.7 [0.17 в остатке] [up_sect_firstd_groza] ;Надежность(2)15% ;_--------------- cost = 1600 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_firste_groza] ;Скорострельность(3)25% ;---------------------- cost = 2200 value = +25 rpm = +135 ;650 [up_sect_firstf_groza] ;Точность(3)30% cost = 2200 value = +30 fire_dispersion_base = -0.05 ;0.09;0.048 fire_dispersion_condition_factor = -1 ;15 [up_sect_secona_groza] ;Отдача(1)-10% ;_------------ cost = 1000 value = -10 cam_dispersion = -0.042 ;0.4 cam_dispersion_inc = -0.022 ;0.4 cam_step_angle_horz = -0.12 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.048 ;0.3 zoom_cam_dispersion_inc = -0.023 ;0.3 zoom_cam_step_angle_horz = -0.11 ;0.7 [0.17 в остатке] [up_sect_seconc_groza] ;Настильность(2)20% ;------------------ cost = 1600 value = +20 bullet_speed = +60 ;300 fire_dispersion_base = -0.01 hit_impulse = +20 [up_sect_secone_groza] ;Отдача(3)-30% ;_------------ cost = 2200 value = -30 cam_dispersion = -0.075 ;0.4 cam_dispersion_inc = -0.045 ;0.4 cam_step_angle_horz = -0.3 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.09 ;0.3 zoom_cam_dispersion_inc = -0.05 ;0.3 zoom_cam_step_angle_horz = -0.32 ;0.7 [0.17 в остатке] [up_sect_seconf_groza] ;Точность(3)30% cost = 2200 value = +30 fire_dispersion_base = -0.05 ;0.09;0.048 fire_dispersion_condition_factor = -1 ;15 [up_sect_thirda_groza] ;Отдача(1)-10% ;_------------ cost = 1000 value = -10 cam_dispersion = -0.042 ;0.4 cam_dispersion_inc = -0.022 ;0.4 cam_step_angle_horz = -0.12 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.048 ;0.3 zoom_cam_dispersion_inc = -0.023 ;0.3 zoom_cam_step_angle_horz = -0.11 ;0.7 [0.17 в остатке] [up_sect_thirdc_groza] ;Точность(2)20% cost = 1600 value = +20 fire_dispersion_base = -0.03 ;0.09;0.048 fire_dispersion_condition_factor = -1 ;15 [up_sect_thirdd_groza] ;Надежность(2)15% ;_--------------- cost = 1600 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0001 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0001 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_thirde_groza] ;Скорострельность(3)25% ;---------------------- cost = 2200 value = +25 rpm = +135 ;650 [up_sect_thirdf_groza] ;Настильность(3)30% ;------------------ cost = 2200 value = +30 bullet_speed = +80 ;270 fire_dispersion_base = -0.02 hit_impulse = +30 [up_sect_fourta_groza] ;Отдача(1)-10% ;_----------- cost = 1000 value = -10 cam_dispersion = -0.042 ;0.4 cam_dispersion_inc = -0.022 ;0.4 cam_step_angle_horz = -0.12 ;1.0 [0.46 в остатке] zoom_cam_dispersion = -0.048 ;0.3 zoom_cam_dispersion_inc = -0.023 ;0.3 zoom_cam_step_angle_horz = -0.11 ;0.7 [0.17 в остатке] [up_sect_fourtc_groza] ;Удобство(2)15% ;_------------- cost = 1600 value = +15 crosshair_inertion = -2.5 PDM_disp_base = -0.15 ;0.5 PDM_disp_vel_factor = -0.4 ;1.5 PDM_disp_accel_factor = -0.4 ;1.5 [up_sect_fourte_groza] ;Надежность(3)25% ;_-------------- cost = 2200 value = +25 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0002 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0002 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.02 ;0.03 [up_sect_fourtf_groza] ;Настильность(3)30% ;------------------ cost = 2200 value = +30 bullet_speed = +80 ;300 fire_dispersion_base = -0.02 hit_impulse = +30 [up_sect_fiftha_groza] ;Объем магазина +10 ;-------------------- cost = 1800 value = +10 ammo_mag_size = 10 [up_firsta_groza] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_groza section = up_sect_firsta_groza property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_GromS14_1 [up_firstc_groza] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_groza section = up_sect_firstc_groza property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b2_name description = st_up_zat_b2_descr icon = ui_inGame2_upgrade_GromS14_2 [up_firstd_groza] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_groza section = up_sect_firstd_groza property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b3_name description = st_up_zat_b3_descr icon = ui_inGame2_upgrade_GromS14_3 [up_firste_groza] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_groza property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c4_name description = st_up_zat_c4_descr icon = ui_inGame2_upgrade_GromS14_4 [up_firstf_groza] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_groza property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c5_name description = st_up_zat_c5_descr icon = ui_inGame2_upgrade_GromS14_5 [up_secona_groza] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_groza section = up_sect_secona_groza property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_GromS14_6 [up_seconc_groza] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_groza section = up_sect_seconc_groza property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b2_name description = st_up_auto_b2_descr icon = ui_inGame2_upgrade_GromS14_7 [up_secone_groza] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_groza property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_GromS14_8 [up_seconf_groza] scheme_index = 2, 3 known = 1 effects = section = up_sect_seconf_groza property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_GromS14_9 [up_thirda_groza] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_groza section = up_sect_thirda_groza property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a3_name description = st_up_ret_a3_descr icon = ui_inGame2_upgrade_GromS14_10 [up_thirdc_groza] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_groza section = up_sect_thirdc_groza property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_GromS14_11 [up_thirdd_groza] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_groza section = up_sect_thirdd_groza property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b1_name description = st_up_ret_b1_descr icon = ui_inGame2_upgrade_GromS14_12 [up_thirde_groza] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirde_groza property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c2_name description = st_up_ret_c2_descr icon = ui_inGame2_upgrade_GromS14_13 [up_thirdf_groza] scheme_index = 2, 5 effects = section = up_sect_thirdf_groza property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_c1_name description = st_up_ret_c1_descr icon = ui_inGame2_upgrade_GromS14_14 [up_fourta_groza] scheme_index = 0, 3 effects = up_gr_fourtcd_groza section = up_sect_fourta_groza property = prop_recoil known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a3_name description = st_up_stk_a3_descr icon = ui_inGame2_upgrade_GromS14_15 [up_fourtc_groza] scheme_index = 1, 5 effects = up_gr_fourtef_groza section = up_sect_fourtc_groza property = prop_inertion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_GromS14_16 [up_fourte_groza] scheme_index = 2, 6 effects = section = up_sect_fourte_groza property = prop_reliability known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c1_name description = st_up_stk_c1_descr icon = ui_inGame2_upgrade_GromS14_17 [up_fourtf_groza] scheme_index = 2, 7 effects = section = up_sect_fourtf_groza property = prop_bullet_speed known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_GromS14_18 [up_fiftha_groza] scheme_index = 0, 4 effects = section = up_sect_fiftha_groza property = prop_ammo_size known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_GromS14_19 [up_gr_firstab_groza] elements = up_firsta_groza [up_gr_firstcd_groza] elements = up_firstc_groza, up_firstd_groza [up_gr_firstef_groza] elements = up_firste_groza, up_firstf_groza [up_gr_seconab_groza] elements = up_secona_groza [up_gr_seconcd_groza] elements = up_seconc_groza [up_gr_seconef_groza] elements = up_secone_groza, up_seconf_groza [up_gr_thirdab_groza] elements = up_thirda_groza [up_gr_thirdcd_groza] elements = up_thirdc_groza, up_thirdd_groza [up_gr_thirdef_groza] elements = up_thirde_groza, up_thirdf_groza [up_gr_fourtab_groza] elements = up_fourta_groza [up_gr_fourtcd_groza] elements = up_fourtc_groza [up_gr_fourtef_groza] elements = up_fourte_groza, up_fourtf_groza [up_gr_fifthab_groza] elements = up_fiftha_groza