[up_sect_firsta_pkm] ;Надежность(1)10% ;--------------- cost = 2000 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0004 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.005 ;0.03 [up_sect_firstc_pkm] ;Отдача(2)-20% ;------------ cost = 2500 value = -20 cam_dispersion = -0.04 ;0.7 cam_dispersion_inc = -0.03 ;0.7 cam_step_angle_horz = -0.2 ;0.7 cam_max_angle = -1.0 [up_sect_firstd_pkm] ;Настильность(2)20% ;------------------ cost = 2500 value = +20 bullet_speed = +100 fire_dispersion_base = -0.02 ;0.7 hit_impulse = +30 [up_sect_firste_pkm] ;Скорострельность(3)25% ;---------------------- cost = 3000 value = +25 rpm = +150 [up_sect_secona_pkm] ;Отдача(1)-10% ;------------ cost = 2000 value = -10 cam_dispersion = -0.02 ;0.7 cam_dispersion_inc = -0.01 ;0.7 cam_step_angle_horz = -0.1 ;0.7 [up_sect_seconc_pkm] ;Отдача(2)-20% ;------------ cost = 2500 value = -20 cam_dispersion = -0.04 ;0.7 cam_dispersion_inc = -0.03 ;0.7 cam_step_angle_horz = -0.2 ;0.7 cam_max_angle = -1.0 [up_sect_secone_pkm] ;Удобство(2)15% ;-------------- cost = 3000 value = +25 crosshair_inertion = -0.5 PDM_disp_base = -0.15 ;0.5 PDM_disp_vel_factor = -0.5 ;1.5 PDM_disp_accel_factor = -0.5 ;1.5 [up_sect_seconf_pkm] ;Скорострельность(3)25% ;---------------------- cost = 3000 value = +25 rpm = +150 [up_sect_thirda_pkm] ;Надежность(1)10% ;--------------- cost = 2000 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0004 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.005 ;0.03 [up_sect_thirdc_pkm] ;Надежность(2)15% ;--------------- cost = 2500 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0002 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0002 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_thirdd_pkm] ;Скорострельность(2)15% ;---------------------- cost = 2500 value = +15 rpm = +100 [up_sect_thirde_pkm] ;Точность(3)30% ;--------------- cost = 3000 value = +30 fire_dispersion_base = -0.09 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_fourta_pkm] ;Точность(1)10% ;--------------- cost = 2000 value = +10 fire_dispersion_base = -0.05 ;0.7 fire_dispersion_condition_factor = -1 ;15 [up_sect_fourtc_pkm] ;Удобство(2)15% ;-------------- cost = 2500 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.15 ;0.5 PDM_disp_vel_factor = -0.5 ;1.5 PDM_disp_accel_factor = -0.5 ;1.5 [up_sect_fourte_pkm] ;Отдача(3)30% ;--------------- cost = 3000 value = -30 cam_dispersion = -0.07 ;0.7 cam_dispersion_inc = -0.05 ;0.7 cam_step_angle_horz = -0.4 ;0.7 cam_max_angle = -2.0 [up_sect_fiftha_pkm] ;Увеличенный объем ленточной коробки ;--------------- cost = 5000 value = +100 ammo_mag_size = 100 [up_firsta_pkm] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_pkm section = up_sect_firsta_pkm property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zath_a1_name description = st_up_zath_a1_descr icon = ui_inGame2_upgrade_RP74_1 ;;... [up_firstc_pkm] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_pkm section = up_sect_firstc_pkm property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zath_b2_name description = st_up_zath_b2_descr icon = ui_inGame2_upgrade_RP74_2 [up_firstd_pkm] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_pkm section = up_sect_firstd_pkm property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zath_b1_name description = st_up_zath_b1_descr icon = ui_inGame2_upgrade_RP74_3 [up_firste_pkm] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_pkm property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zath_c1_name description = st_up_zath_c1_descr icon = ui_inGame2_upgrade_RP74_4 [up_secona_pkm] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_pkm section = up_sect_secona_pkm property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auth_a1_name description = st_up_auth_a1_descr icon = ui_inGame2_upgrade_RP74_5 [up_seconc_pkm] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_pkm section = up_sect_seconc_pkm property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auth_b1_name description = st_up_auth_b1_descr icon = ui_inGame2_upgrade_RP74_6 [up_secone_pkm] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_pkm property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auth_c2_name description = st_up_auth_c2_descr icon = ui_inGame2_upgrade_RP74_7 [up_seconf_pkm] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_pkm property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auth_c1_name description = st_up_auth_c1_descr icon = ui_inGame2_upgrade_RP74_8 [up_thirda_pkm] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_pkm section = up_sect_thirda_pkm property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvh_b1_name description = st_up_stvh_b1_descr icon = ui_inGame2_upgrade_RP74_1 [up_thirdc_pkm] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_pkm section = up_sect_thirdc_pkm property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvh_b2_name description = st_up_stvh_b2_descr icon = ui_inGame2_upgrade_RP74_10 [up_thirdd_pkm] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_pkm section = up_sect_thirdd_pkm property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvh_a1_name description = st_up_stvh_a1_descr icon = ui_inGame2_upgrade_RP74_11 [up_thirde_pkm] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_pkm property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvh_c1_name description = st_up_stvh_c1_descr icon = ui_inGame2_upgrade_RP74_12 [up_fourta_pkm] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_pkm section = up_sect_fourta_pkm property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_prih_a1_name description = st_up_prih_a1_descr icon = ui_inGame2_upgrade_RP74_13 [up_fourtc_pkm] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_pkm section = up_sect_fourtc_pkm property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_prih_b1_name description = st_up_prih_b1_descr icon = ui_inGame2_upgrade_RP74_14 [up_fourte_pkm] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_pkm property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_prih_c1_name description = st_up_prih_c1_descr icon = ui_inGame2_upgrade_RP74_15 [up_fiftha_pkm] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_pkm property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = true effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_addh_a1_name description = st_up_addh_a1_descr icon = ui_inGame2_upgrade_RP74_16 [up_gr_firstab_pkm] elements = up_firsta_pkm [up_gr_firstcd_pkm] elements = up_firstc_pkm, up_firstd_pkm [up_gr_firstef_pkm] elements = up_firste_pkm [up_gr_seconab_pkm] elements = up_secona_pkm [up_gr_seconcd_pkm] elements = up_seconc_pkm [up_gr_seconef_pkm] elements = up_secone_pkm, up_seconf_pkm [up_gr_thirdab_pkm] elements = up_thirda_pkm [up_gr_thirdcd_pkm] elements = up_thirdc_pkm, up_thirdd_pkm [up_gr_thirdef_pkm] elements = up_thirde_pkm [up_gr_fourtab_pkm] elements = up_fourta_pkm [up_gr_fourtcd_pkm] elements = up_fourtc_pkm [up_gr_fourtef_pkm] elements = up_fourte_pkm [up_gr_fifthab_pkm] elements = up_fiftha_pkm