[up_sect_firsta_protecta] ;Надежность(1)10% ;--------------- cost = 800 value = +10 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.00045 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.00045 ;0.0011 [up_sect_firstc_protecta] ;Настильность(2)20% ;------------------ cost = 1250 value = +20 bullet_speed = +80 hit_impulse = +20 fire_dispersion_base = -0.02 [up_sect_firstd_protecta] ;Надежность(2)15% ;--------------- cost = 1250 value = +15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0006 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0006 ;0.0011 [up_sect_firste_protecta] ;Отдача(3)-30% ;------------ cost = 1700 value = -30 cam_dispersion = -0.7 ;0.7 cam_dispersion_inc = -0.7 ;0.7 cam_step_angle_horz = -0.7 ;0.7 zoom_cam_dispersion = -0.7 ;0.6 zoom_cam_dispersion_inc = -0.7 ;0.6 zoom_cam_step_angle_horz = -0.7 ;0.6 [up_sect_firstf_protecta] ;Скорострельность(3)25% ;---------------------- cost = 1700 value = +25 rpm = +35 [up_sect_secona_protecta] ;Отдача(1)-10% ;------------ cost = 800 value = -10 cam_dispersion = -0.25 ;3.0 cam_dispersion_inc = -0.25 ;3.0 cam_step_angle_horz = -0.25 ;3.0 zoom_cam_dispersion = -0.25 ;3.0 zoom_cam_dispersion_inc = -0.25 ;3.0 zoom_cam_step_angle_horz = -0.25 ;3.0 [up_sect_seconc_protecta] ;Удобство(2)15% ;-------------- cost = 1250 value = +15 crosshair_inertion = -1.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 [up_sect_second_protecta] ;Отдача(2)-20% ;------------ cost = 1250 value = -20 cam_dispersion = -0.4 ;3.0 cam_dispersion_inc = -0.4 ;3.0 cam_step_angle_horz = -0.4 ;3.0 zoom_cam_dispersion = -0.4 ;3.0 zoom_cam_dispersion_inc = -0.4 ;3.0 zoom_cam_step_angle_horz = -0.4 ;3.0 [up_sect_thirda_protecta] ;Надежность(1)10% ;--------------- cost = 800 value = +10 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.00045 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.00045 ;0.0011 [up_sect_thirdc_protecta] ;Отдача(2)-20% ;------------ cost = 1250 value = -20 cam_dispersion = -0.4 ;3.0 cam_dispersion_inc = -0.4 ;3.0 cam_step_angle_horz = -0.4 ;3.0 zoom_cam_dispersion = -0.4 ;3.0 zoom_cam_dispersion_inc = -0.4 ;3.0 zoom_cam_step_angle_horz = -0.4 ;3.0 [up_sect_thirdd_protecta] ;Скорострельность(2)15% ;---------------------- cost = 2250 value = +15 ;value2 = st_new_fire_mode rpm = +25 fire_modes = 1, -1 [up_sect_thirde_protecta] ;Точность(3)30% ;--------------- cost = 1700 value = +30 fire_dispersion_base = -0.1 fire_dispersion_condition_factor = -0.05 [up_sect_fourta_protecta] ;Отдача(1)-10% ;------------ cost = 800 value = -10 cam_dispersion = -0.25 ;3.0 cam_dispersion_inc = -0.25 ;3.0 cam_step_angle_horz = -0.25 ;3.0 zoom_cam_dispersion = -0.25 ;3.0 zoom_cam_dispersion_inc = -0.25 ;3.0 zoom_cam_step_angle_horz = -0.25 ;3.0 [up_sect_fourtc_protecta] ;Скорострельность(2)15% ;---------------------- cost = 1250 value = +15 rpm = +25 [up_firsta_protecta] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_protecta section = up_sect_firsta_protecta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_a1_name description = st_up_bard_a1_descr icon = ui_inGame2_upgrade_Protecta_1 [up_firstc_protecta] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_protecta section = up_sect_firstc_protecta property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b5_name description = st_up_bard_b5_descr icon = ui_inGame2_upgrade_Protecta_2 [up_firstd_protecta] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_protecta section = up_sect_firstd_protecta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b6_name description = st_up_bard_b6_descr icon = ui_inGame2_upgrade_Protecta_4 [up_firste_protecta] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_protecta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_c5_name description = st_up_bard_c5_descr icon = ui_inGame2_upgrade_Protecta_3 [up_firstf_protecta] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_protecta property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_c4_name description = st_up_bard_c4_descr icon = ui_inGame2_upgrade_Protecta_5 [up_secona_protecta] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_protecta section = up_sect_secona_protecta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b1_name description = st_up_stvd_b1_descr icon = ui_inGame2_upgrade_Protecta_6 [up_seconc_protecta] scheme_index = 1, 2 known = 1 effects = section = up_sect_seconc_protecta property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b2_name description = st_up_stvd_b2_descr icon = ui_inGame2_upgrade_Protecta_7 [up_second_protecta] scheme_index = 1, 3 known = 1 effects = section = up_sect_second_protecta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b3_name description = st_up_stvd_b3_descr icon = ui_inGame2_upgrade_Protecta_8 [up_thirda_protecta] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_protecta section = up_sect_thirda_protecta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_a2_name description = st_up_autd_a2_descr icon = ui_inGame2_upgrade_Protecta_9 [up_thirdc_protecta] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_protecta section = up_sect_thirdc_protecta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_b1_name description = st_up_autd_b1_descr icon = ui_inGame2_upgrade_Protecta_10 [up_thirdd_protecta] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_protecta section = up_sect_thirdd_protecta property = prop_rpm, prop_autofire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_b5_name description = st_up_autd_b5_descr icon = ui_inGame2_upgrade_Protecta_12 [up_thirde_protecta] scheme_index = 2, 2 known = 1 effects = section = up_sect_thirde_protecta property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_c5_name description = st_up_autd_c5_descr icon = ui_inGame2_upgrade_Protecta_11 [up_fourta_protecta] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_protecta section = up_sect_fourta_protecta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_roun_a1_name description = st_up_roun_a1_descr icon = ui_inGame2_upgrade_Protecta_13 [up_fourtc_protecta] scheme_index = 1, 6 known = 1 effects = section = up_sect_fourtc_protecta property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_roun_a2_name description = st_up_roun_a2_descr icon = ui_inGame2_upgrade_Protecta_14 [up_gr_firstab_protecta] elements = up_firsta_protecta [up_gr_firstcd_protecta] elements = up_firstc_protecta, up_firstd_protecta [up_gr_firstef_protecta] elements = up_firste_protecta, up_firstf_protecta [up_gr_seconab_protecta] elements = up_secona_protecta [up_gr_seconcd_protecta] elements = up_seconc_protecta, up_second_protecta [up_gr_thirdab_protecta] elements = up_thirda_protecta [up_gr_thirdcd_protecta] elements = up_thirdc_protecta, up_thirdd_protecta [up_gr_thirdef_protecta] elements = up_thirde_protecta [up_gr_fourtab_protecta] elements = up_fourta_protecta [up_gr_fourtcd_protecta] elements = up_fourtc_protecta