[up_sect_firsta_toz34] ;Надежность(1)10% ;--------------- cost = 200 value = +10 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 [up_sect_firstc_toz34] ;Настильность(2)20% ;------------------ cost = 400 value = +20 bullet_speed = +80 hit_impulse = +20 [up_sect_firstd_toz34] ;Отдача(2)-20% ;------------ cost = 400 value = -20 cam_dispersion = -1 ;0.7 cam_dispersion_inc = -1 ;0.7 cam_step_angle_horz = -0.2 ;0.7 zoom_cam_dispersion = -0.7 ;0.6 zoom_cam_dispersion_inc = -0.7 ;0.6 zoom_cam_step_angle_horz = -0.2 ;0.6 [up_sect_firste_toz34] ;Удобство(3)25% ;-------------- cost = 600 value = +25 crosshair_inertion = -0.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 [up_sect_firstf_toz34] ;Точность(3)30% ;--------------- cost = 1000 value = +30 fire_dispersion_base = -0.11 fire_dispersion_condition_factor = -0.5 ;15 ammo_class = ammo_12x76_zhekan bullet_speed = +100 hit_impulse = +25 [up_sect_secona_toz34] ;Уменьшение веса ;--------------- cost = 200 value = -1.1 inv_weight = -1.1 crosshair_inertion = -0.25 PDM_disp_vel_factor = -0.05 PDM_disp_accel_factor = -0.05 [up_sect_seconc_toz34] ;Удобство(2)15% ;-------------- cost = 400 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.2 PDM_disp_accel_factor = -0.2 [up_sect_second_toz34] ;Отдача(2)-20% ;------------ cost = 400 value = -20 cam_dispersion = -1 ;0.7 cam_dispersion_inc = -1 ;0.7 cam_step_angle_horz = -0.2 ;0.7 zoom_cam_dispersion = -0.7 ;0.6 zoom_cam_dispersion_inc = -0.7 ;0.6 zoom_cam_step_angle_horz = -0.2 ;0.6 [up_sect_thirda_toz34] ;Надежность(1)10% ;--------------- cost = 200 value = +10 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 [up_sect_thirdc_toz34] ;Отдача(2)-20% ;------------ cost = 400 value = -20 cam_dispersion = -1 ;0.7 cam_dispersion_inc = -1 ;0.7 cam_step_angle_horz = -0.2 ;0.7 zoom_cam_dispersion = -0.7 ;0.6 zoom_cam_dispersion_inc = -0.7 ;0.6 zoom_cam_step_angle_horz = -0.2 ;0.6 [up_sect_thirde_toz34] ;Надежность(3)25% ;--------------- cost = 600 value = +25 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0005 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0005 ;0.0011 [up_sect_thirdf_toz34] ;Настильность(3)30% ;------------------ cost = 600 value = +30 bullet_speed = +120 hit_impulse = +25 [up_firsta_toz34] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_toz34 section = up_sect_firsta_toz34 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_a1_name description = st_up_bard_a1_descr icon = ui_inGame2_upgrade_Hunting_rifle_1 [up_firstc_toz34] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_toz34 section = up_sect_firstc_toz34 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b3_name description = st_up_bard_b3_descr icon = ui_inGame2_upgrade_Hunting_rifle_2 [up_firstd_toz34] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_toz34 section = up_sect_firstd_toz34 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b4_name description = st_up_bard_b4_descr icon = ui_inGame2_upgrade_Hunting_rifle_3 [up_firste_toz34] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_toz34 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_c1_name description = st_up_bard_c1_descr icon = ui_inGame2_upgrade_Hunting_rifle_4 [up_firstf_toz34] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_toz34 property = prop_dispersion, prop_no_buck precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_c2_name description = st_up_bard_c2_descr icon = ui_inGame2_upgrade_Hunting_rifle_5 [up_secona_toz34] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_toz34 section = up_sect_secona_toz34 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_a2_name description = st_up_stvd_a2_descr icon = ui_inGame2_upgrade_Hunting_rifle_6 [up_seconc_toz34] scheme_index = 1, 2 known = 1 effects = section = up_sect_seconc_toz34 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b4_name description = st_up_stvd_b4_descr icon = ui_inGame2_upgrade_Hunting_rifle_7 [up_second_toz34] scheme_index = 1, 3 known = 1 effects = section = up_sect_second_toz34 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_c1_name description = st_up_stvd_c1_descr icon = ui_inGame2_upgrade_Hunting_rifle_8 [up_thirda_toz34] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_toz34 section = up_sect_thirda_toz34 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_a2_name description = st_up_autd_a2_descr icon = ui_inGame2_upgrade_Hunting_rifle_9 [up_thirdc_toz34] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_toz34 section = up_sect_thirdc_toz34 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_b1_name description = st_up_autd_b1_descr icon = ui_inGame2_upgrade_Hunting_rifle_10 [up_thirde_toz34] scheme_index = 2, 2 known = 1 effects = section = up_sect_thirde_toz34 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_c1_name description = st_up_autd_c1_descr icon = ui_inGame2_upgrade_Hunting_rifle_11 [up_thirdf_toz34] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirdf_toz34 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_c2_name description = st_up_autd_c2_descr icon = ui_inGame2_upgrade_Hunting_rifle_12 [up_gr_firstab_toz34] elements = up_firsta_toz34 [up_gr_firstcd_toz34] elements = up_firstc_toz34, up_firstd_toz34 [up_gr_firstef_toz34] elements = up_firste_toz34, up_firstf_toz34 [up_gr_seconab_toz34] elements = up_secona_toz34 [up_gr_seconcd_toz34] elements = up_seconc_toz34, up_second_toz34 [up_gr_thirdab_toz34] elements = up_thirda_toz34 [up_gr_thirdcd_toz34] elements = up_thirdc_toz34 [up_gr_thirdef_toz34] elements = up_thirde_toz34, up_thirdf_toz34