[up_sect_firsta_usp] ;Скорострельность(1)10% ;---------------------- cost = 600 value = +10 rpm = +30 [up_sect_firstc_usp] ;Отдача(2)-20% ;------------ cost = 1000 value = -20 cam_dispersion = -0.25 ;1.2 cam_dispersion_inc = -0.25 ;1.2 cam_step_angle_horz = -0.2 ;1.2 [up_sect_firstd_usp] ;Настильность(2)20% ;------------------ cost = 1000 value = +20 bullet_speed = +60 fire_dispersion_base = -0.01 [up_sect_firste_usp] ;Режим полностью автоматического огня ;------------------ cost = 3000 ;value = +20 fire_modes = 1, -1 rpm = +250 cam_dispersion = -0.35 ;1.2 cam_dispersion_inc = -0.35 ;1.2 cam_step_angle_horz = -0.15 ;1.2 [up_sect_secona_usp] ;Настильность(1)10% ;------------------ cost = 600 value = +10 bullet_speed = +40 [up_sect_seconc_usp] ;Скорострельность(2)15% ;---------------------- cost = 1000 value = +15 rpm = +45 [up_sect_second_usp] ;Надежность(2)15% ;--------------- cost = 1000 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0006 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0006 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_secone_usp] ;Скорострельность(3)25% ;---------------------- cost = 1400 value = +25 rpm = +60 [up_sect_thirda_usp] ;Надежность(1)10% ;--------------- cost = 600 value = +10 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0003 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0003 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.01 ;0.03 [up_sect_thirdc_usp] ;Удобство(2)15% ;-------------- cost = 1000 value = +15 crosshair_inertion = -1 PDM_disp_base = -0.25 PDM_disp_vel_factor = -0.55 PDM_disp_accel_factor = -0.55 [up_sect_thirdd_usp] ;Отдача(2)-20% ;------------ cost = 1000 value = -20 cam_dispersion = -0.25 ;1.2 cam_dispersion_inc = -0.25 ;1.2 cam_step_angle_horz = -0.2 ;1.2 [up_sect_thirde_usp] ;Отдача(3)-30% ;------------ cost = 1400 value = -30 cam_dispersion = -0.45 ;1.2 cam_dispersion_inc = -0.45 ;1.2 cam_step_angle_horz = -0.3 ;1.2 [up_sect_fourta_usp] ;Точность(1)10% ;--------------- cost = 600 value = +10 fire_dispersion_base = -0.02 fire_dispersion_condition_factor = -1 [up_sect_fourtc_usp] ;Надежность(2)15% ;--------------- cost = 1000 value = +15 ;увеличение дисперсии в процентах при максимальном износе fire_dispersion_condition_factor = -1 ;15 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = -0.0006 ;0.0013 ;увеличение изношености при одиночном выстреле condition_shot_dec = -0.0006 ;0.0011 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = -0.0015 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = -0.015 ;0.03 [up_sect_fourte_usp] ;Точность(3)30% ;--------------- cost = 1400 value = +30 fire_dispersion_base = -0.02 fire_dispersion_condition_factor = -1 [up_sect_fiftha_usp] ;Увеличенный объем магазина ;--------------- cost = 1500 value = +4 ammo_mag_size = +4 [up_firsta_usp] scheme_index = 0, 0 known = 1 ;;invented = 1 ; 0 effects = up_gr_firstcd_usp section = up_sect_firsta_usp property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_1 ;;... [up_firstc_usp] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_usp section = up_sect_firstc_usp property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b6_name description = st_up_zatp_b6_descr icon = ui_inGame2_upgrade_UDP_compact_2 [up_firstd_usp] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_usp section = up_sect_firstd_usp property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b8_name description = st_up_zatp_b8_descr icon = ui_inGame2_upgrade_UDP_compact_3 [up_firste_usp] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_usp property = prop_autofire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c6_name description = st_up_zatp_c6_descr icon = ui_inGame2_upgrade_UDP_compact_4 [up_secona_usp] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_usp section = up_sect_secona_usp property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a1_name description = st_up_barp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_5 [up_seconc_usp] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_usp section = up_sect_seconc_usp property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b3_name description = st_up_barp_b3_descr icon = ui_inGame2_upgrade_UDP_compact_6 [up_second_usp] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_usp section = up_sect_second_usp property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_UDP_compact_7 [up_secone_usp] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_usp property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_UDP_compact_8 [up_thirda_usp] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_usp section = up_sect_thirda_usp property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_a1_name description = st_up_stvp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_9 [up_thirdc_usp] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_usp section = up_sect_thirdc_usp property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b5_name description = st_up_stvp_b5_descr icon = ui_inGame2_upgrade_UDP_compact_10 [up_thirdd_usp] scheme_index = 1, 5 known = 1 effects = up_gr_thirdef_usp section = up_sect_thirdd_usp property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_UDP_compact_11 [up_thirde_usp] scheme_index = 2, 2 known = 1 effects = section = up_sect_thirde_usp property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_c2_name description = st_up_stvp_c2_descr icon = ui_inGame2_upgrade_UDP_compact_12 [up_fourta_usp] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_usp section = up_sect_fourta_usp property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_a1_name description = st_up_usmp_a1_descr icon = ui_inGame2_upgrade_UDP_compact_13 [up_fourtc_usp] scheme_index = 1, 6 known = 1 effects = up_gr_fourtef_usp section = up_sect_fourtc_usp property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b5_name description = st_up_usmp_b5_descr icon = ui_inGame2_upgrade_UDP_compact_14 [up_fourte_usp] scheme_index = 2, 3 known = 1 effects = section = up_sect_fourte_usp property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_c1_name description = st_up_usmp_c1_descr icon = ui_inGame2_upgrade_UDP_compact_15 [up_fiftha_usp] scheme_index = 0, 4 known = 1 effects = section = up_sect_fiftha_usp property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_addd_a1_descr icon = ui_inGame2_upgrade_UDP_compact_16 [up_gr_firstab_usp] elements = up_firsta_usp [up_gr_firstcd_usp] elements = up_firstc_usp, up_firstd_usp [up_gr_firstef_usp] elements = up_firste_usp [up_gr_seconab_usp] elements = up_secona_usp [up_gr_seconcd_usp] elements = up_seconc_usp, up_second_usp [up_gr_seconef_usp] elements = up_secone_usp [up_gr_thirdab_usp] elements = up_thirda_usp [up_gr_thirdcd_usp] elements = up_thirdc_usp, up_thirdd_usp [up_gr_thirdef_usp] elements = up_thirde_usp [up_gr_fourtab_usp] elements = up_fourta_usp [up_gr_fourtcd_usp] elements = up_fourtc_usp [up_gr_fourtef_usp] elements = up_fourte_usp [up_gr_fifthab_usp] elements = up_fiftha_usp