[wpn_pm]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\pm" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_PM description = st_wpn_pm_descr ef_weapon_type = 5 ;----------------------------------------------------------------------------- cost = 400 inv_weight = 0.5 upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm installed_upgrades = upgrade_scheme = upgrade_scheme_pm ;---TTX------------------------------------------------------------------------- hit_power = 0.32, 0.32, 0.32, 0.32 hit_impulse = 75 hit_type = fire_wound fire_distance = 200 bullet_speed = 145 rpm = 172 rpm_empty_click = 120 use_aim_bullet = false ;Поддерживается ли первая суппер пуля time_to_aim = 1.0 hud = wpn_pm_hud ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.007 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.07 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.003 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.003 ammo_elapsed = 8 ammo_mag_size = 8 ammo_class = ammo_9x18_fmj, ammo_9x18_pmm hand_dependence = 1 single_handed = 1 ;-----дисперсия------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.25 ;0.19 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.0 crosshair_inertion = 3 ;отдача cam_return = 0 cam_relax_speed = 8 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 0.75 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 0.75 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 5.0 ;максимальный угол отдачи cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_condition_factor = 11 ;увеличение дисперсии в процентах при максимальном износе PDM_disp_base = 0.5 PDM_disp_vel_factor = 1.1 PDM_disp_accel_factor = 1.1 PDM_disp_crouch = 1 PDM_disp_crouch_no_acc = 1 misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;---DOF------------------------------------------------------------------------- zoom_dof = -1000, 1.0, 1000 reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 0 max_radius = 30 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------- slot = 1 animation_slot = 1 ; type of the animation that will be used default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 inv_name = st_wpn_pm inv_name_short = st_wpn_pm inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 4 inv_grid_y = 26 upgr_icon_x = 830 upgr_icon_y = 8 upgr_icon_width = 133 upgr_icon_height = 118 kill_msg_x = 227 kill_msg_y = 82 kill_msg_width = 27 kill_msg_height = 23 ;------------------------------------------------------------------------------- visual = dynamics\weapons\wpn_pm\wpn_pm.ogf position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.161 ;--STRAP PARAMETERS----------------------------------------------------------------- ;strap_position = -0.1,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped ;strap_orientation = 1.57,0,0 ; (3rd person view) ;strap_bone0 = bip01_spine2 ;strap_bone1 = bip01_spine1 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells ;------------------------------------------------------------------------------- light_color = 0.6,0.5,0.3 light_range = 3.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 1 ;addons scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true zoom_rotate_time = 0.25 scope_zoom_factor = 55 ;звуки snd_draw = weapons\pm_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_pm_shot snd_empty = weapons\pistol_empty snd_reload = weapons\pistol_reload, 0.8 snd_close = weapons\generic_close ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; silencer ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; silencer_name = wpn_addon_silencer ; section name for the attachable silencer silencer_x = 39 ; offset in inventory icon silencer_y = -16 ;params when silencer is attached ;similar to corresponding params without prefix silencer_ ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\n_pb_shot silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_light_time = 0.2 [wpn_pm_hud]:hud_base zoom_hide_crosshair = true hands_position = -0.021000,-0.160000,0.002500 hands_orientation = -0.500000,1.000000,1.149999 hands_position_16x9 = 0.033000,-0.189500,0.039000 hands_orientation_16x9 = 2.349998,2.749999,2.849998 ;hands_position = -0.025000,-0.155500,0.002500 ;hands_orientation = 0.450000,1.300000,0.749999 ;hands_position_16x9 = 0.007500,-0.168500,0.039000 ;hands_orientation_16x9 = 0.700000,1.699999,2.8499983 ;item_position = 0.000746,-0.000321,0.003479 ;item_orientation = 1.239378,-0.134046,-2.052052 item_position = 0.000481,-0.000050,-0.004011 item_orientation = 1.239378,-0.134046,-2.052052 item_visual = dynamics\weapons\wpn_pm\wpn_pm_hud.ogf attach_place_idx = 0 shell_point = 0.013,0.046,0.463 shell_bone = wpn_body fire_point = 0,0.045,0.142 fire_bone = wpn_body anm_show = pm_draw anm_show_empty = pm_draw, pm_opened anm_hide = pm_holster anm_hide_empty = pm_holster anm_idle = pm_idle anm_idle_empty = pm_idle, pm_opened anm_shots = pm_shoot anm_shot_l = pm_shoot, pm_open anm_idle_aim = pm_idle_aim anm_idle_aim_empty = pm_idle_aim, pm_opened anm_reload = pm_reload anm_reload_empty = pm_reload, pm_close anm_idle_moving = pm_idle_moving anm_idle_moving_empty = pm_idle_moving, pm_opened anm_idle_sprint = pm_idle_sprint anm_idle_sprint_empty = pm_idle_sprint, pm_opened anm_bore = pm_idle_bore anm_bore_empty = pm_idle_bore, pm_opened aim_hud_offset_pos = -0.106000,0.036500,0.000000 aim_hud_offset_rot = -0.002500,0.005000,-0.035000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 aim_hud_offset_pos_16x9 = -0.165000,0.075000,-0.001500 aim_hud_offset_rot_16x9 = 0.032500,0.055000,-0.025000 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_pm_actor]:wpn_pm ;zaton b33 $spawn = "weapons\pm_actor" ; option for Level Editor inv_name = st_wpn_pm_actor description = st_wpn_pm_actor_descr cost = 500 upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm installed_upgrades = upgrade_scheme = upgrade_scheme_pm condition_shot_dec = 0.0015 condition_queue_shot_dec = 0.0015