[wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\rg-6" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 2 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_RG6 description = st_wpn_rg6_descr ef_main_weapon_type = 4 ef_weapon_type = 12 ;------------------------------------------------------------------------------- cost = 20000 weapon_class = heavy_weapon inv_weight = 6.2 ;----TTX-------------------------------------------------------------------------- hit_power = 0.75, 0.75, 0.75, 0.75 hit_impulse = 150 hit_type = fire_wound fire_distance = 100 bullet_speed = 32 ;76 rpm = 100 hud = wpn_rg-6_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.001 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.02 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.00001 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.00002 tri_state_reload = on ammo_limit = 60 ammo_current = 10 ammo_elapsed = 0 ammo_mag_size = 6 ammo_class = ammo_vog-25 launch_speed = 32 ;76 sprint_allowed = true ;------дисперсия------------------------------------------------------------------------ ;базовая дисперсия fire_dispersion_base = 1.0 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.7f crosshair_inertion = 8.25 PDM_disp_base = 1.0 PDM_disp_vel_factor = 1.1 PDM_disp_accel_factor = 1.1 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 ;отдача cam_relax_speed = 7.0 ;скорость возврата в исходное положение cam_relax_speed_ai = 360 cam_dispersion = 5.0 ;увеличения угла (в градусах) с каждым выстрелом cam_dispersion_inc = 5.0 ;увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 0.1 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac) cam_max_angle = 15 ;максимальный угол отдачи cam_max_angle_horz = 5 ;(degree) maximum shot horizontal degree cam_step_angle_horz = 5.0 ;(degree) size of step camera moved in horizontal position while shooting fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5,5, 1.3 ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 0 max_radius = 50 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------- position = -0.026, -0.111, 0. orientation = 0, 0, 0 shell_point = 0.0, 0.120, 0.20 fire_point = 0.0, 0.120, 0.452 fire_point2 = 0.0, 0.120, 0.452 hand_dependence = 1 single_handed = 0 slot = 2 animation_slot = 10 inv_name = st_wpn_rg6 inv_name_short = st_wpn_rg6 inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 0 inv_grid_y = 8 upgr_icon_x = 596 upgr_icon_y = 864 upgr_icon_width = 290 upgr_icon_height = 141 kill_msg_x = 0 kill_msg_y = 172 kill_msg_width = 68 kill_msg_height = 30 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 rpm_empty_click = 200 ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.11,0.15 strap_orientation = -15,-9,110 ;на спине strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 0 visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf light_color = 0.6,0.5,0.3 light_range = 6.0 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 3 ;cost = 900 ;addons scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 zoom_enabled = true scope_zoom_factor = 55 ;звуки snd_draw = weapons\generic_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_toz34_shot snd_empty = weapons\generic_empty snd_reload = weapons\rg6_reload snd_shoot_duplet = weapons\n_toz34_shot snd_open_weapon = weapons\rg6_reload_start snd_add_cartridge = weapons\rg6_reload snd_close_weapon = weapons\rg6_reload_end snd_shoot_1 = weapons\n_toz34_shot snd_reload_1 = weapons\bm16_reload_one ;reload left [wpn_rg-6_hud]:hud_base zoom_hide_crosshair = true hands_position = -0.013000,-0.176999,0.118000 hands_orientation = 6.250005,-0.649999,0.000000 hands_position_16x9 = -0.029000,-0.186000,0.112000 hands_orientation_16x9 = 1.699999,0.000001,0.600000 item_position = -0.003178,0.002246,0.000581 item_orientation = -181.191742,180.482727,-180.330688 shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = -0.0,0.0,0.513 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_rg6\wpn_rg6_hud.ogf anm_show = rg6_draw anm_hide = rg6_holster anm_idle = rg6_idle anm_idle_aim = rg6_idle_aim anm_idle_moving = rg6_idle_moving anm_idle_sprint = rg6_idle_sprint anm_open = rg6_reload_start anm_add_cartridge = rg6_reload anm_close = rg6_reload_end anm_shots = rg6_shoot anm_bore = rg6_idle_bore aim_hud_offset_pos = -0.125001,0.006000,0.156500 aim_hud_offset_rot = 0.015000,0.085000,-0.002500 aim_hud_offset_pos_16x9 = -0.091000,0.000500,0.120000 aim_hud_offset_rot_16x9 = -0.010000,-0.010000,0.000000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0