[grenade_rgd5]:identity_immunities,weapon_probability,default_weapon_params grenade_remove_time = 60000 detonation_threshold_hit= 200 GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\grenades\rgd5" $prefetch = 128 class = G_RGD5_S cform = skeleton visual = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf inv_name = st_grenade_rgd5 inv_name_short = st_grenade_rgd5 inv_weight = 0.3 ;.1 description = st_grenade_rgd5_descr ef_weapon_type = 4 default_to_ruck = false sprint_allowed = true control_inertion_factor = 1 ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 1.7 ;------------------------------------------------------------------------------- inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 10 inv_grid_y = 9 upgr_icon_x = 918 upgr_icon_y = 857 upgr_icon_width = 68 upgr_icon_height = 128 kill_msg_x = 240 kill_msg_y = 123 kill_msg_width = 14 kill_msg_height = 23 animation_slot = 7 single_handed = 1 slot = 3 hud = grenade_rgd5_hud force_min = 10 ; ~30% от максимума force_const = 25;20 force_max = 30 force_grow_speed = 20;2 ;30 destroy_time = 2500;3500 cost = 300 ;------------------------------------------------------------------------------- blast = 1.5 blast_r = 5 blast_impulse = 100 ;delete blast_impulse_factor = 1 frags = 10 frags_r = 10 frag_hit = 0.3 frag_hit_impulse = 100 hit_type_blast = explosion hit_type_frag = fire_wound up_throw_factor = 1.2 ;------------------------------------------------------------------------------- explode_particles = explosions\explosion_01 light_color = 1.9,1.4,0.5 light_range = 14.0 light_time = 0.85 ;трассы от осколков fragment_speed = 200 explode_duration = 3 ;подолжительность взрыва (с) ;звуки snd_explode = weapons\t_rgd5_explosion ; t_f1_explosion ; f1_explode snd_checkout = weapons\generic_checkout, 1.0, 0.4 attach_position_offset = -0.053,-0.089,0.0 attach_angle_offset = 0,0,0 attach_bone_name = // should be deleted after update bone_name = bip01_r_hand position_offset = 0.0,0.0,0.0 angle_offset = 1.570790,1.570790,3.92699 throw_point = 0.4, 0.3, 0.1 throw_dir = 0,0,1 third_person_throw_point_offset = -0.198,1.8,-0.833 ;-0.05,0.848,0.706 wm_size = 0.1 wallmark_section = explosion_marks [grenade_rgd5_hud]:hud_base fire_point = 0,0,0 fire_bone = wpn_body attach_place_idx = 0 item_visual = dynamics\weapons\wpn_grenades\wpn_rgd5_hud.ogf hands_position = -0.044000,-0.156000,0.100000 hands_orientation = -0.500000,1.000000,-2.000000 hands_position_16x9 = -0.044000,-0.156000,0.100000 hands_orientation_16x9 = -0.500000,1.000000,-2.000000 item_position = 0.004407,0.000254,-0.002439 item_orientation = -359.925262,-2.224621,-7.030276 ;item_position = -0.001215,0.005992,0.000966 ;item_orientation = -359.925262,-2.224621,-7.030276 aim_hud_offset_pos = 0,0,0 aim_hud_offset_rot = 0,0,0 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 anm_hide = f1_holster anm_show = f1_draw anm_idle = f1_idle anm_bore = f1_idle_bore anm_idle_moving = f1_idle_moving anm_idle_sprint = f1_idle_sprint anm_throw_begin = f1_throw_begin anm_throw_idle = f1_throw_idle anm_throw = f1_throw throw_point = 0.0,0.4,0.3 throw_dir = 0,0,1 third_person_throw_point_offset = -0.05,0.848,0.706