[wpn_sig550]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $spawn = "weapons\sig550" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 8 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_AK74 description = st_wpn_sig550_descr ef_main_weapon_type = 2 ef_weapon_type = 6 default_to_ruck = false sprint_allowed = true ;------------------------------------------------------------------------------- cost = 8000 weapon_class = assault_rifle ; Type of the weapon inv_weight = 4.5 upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550 installed_upgrades = upgrade_scheme = upgrade_scheme_sig550 ;-------TTX----------------------------------------------------------------------- hit_power = 0.33, 0.33, 0.33, 0.33 hit_impulse = 100 hit_type = fire_wound fire_distance = 200 bullet_speed = 550 ;начальная скорость пули rpm = 590 rpm_empty_click = 200 use_aim_bullet = false ;Поддерживается ли первая суппер пуля time_to_aim = 3.0 hud = wpn_sig550_hud misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working ;изношенность, при которой появляется шанс осечки misfire_start_condition = 0.6 ;изношеность при которой шанс осечки становится константным misfire_end_condition = 0.1 ;шанс осечки при изношености больше чем misfireStartCondition misfire_start_prob = 0.003 ;шанс осечки при изношености больше чем misfireEndCondition misfire_end_prob = 0.045 ;увеличение изношености при одиночном выстреле condition_shot_dec = 0.0010 ;увеличение изношености при выстреле очередью condition_queue_shot_dec = 0.0011 ammo_elapsed = 30 ammo_mag_size = 30 ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap grenade_class = ammo_m209 fire_modes = 1, -1 launch_speed = 0 hand_dependence = 1 single_handed = 0 ;-дисперсия----------------------------------------------------------------------------- ;базовая дисперсия fire_dispersion_base = 0.23 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках) control_inertion_factor = 1.5f crosshair_inertion = 7.25 ;отдача cam_return = 0 cam_relax_speed = 5 ; скорость возврата в исходное положение cam_relax_speed_ai = 360 ; скорость возврата в исходное положение для AI cam_dispersion = 0.5 ; увеличения угла (в градусах) при первом выстреле cam_dispersion_inc = 0.25 ; увеличениe cam_dispersion с каждым выстрелом cam_dispersion_frac = 1.0 ; frac * angle + rand(-1,1)*(1-frac) * angle cam_max_angle = 50.0 ; максимальный угол отдачи cam_max_angle_horz = 50.0 ; (degree) maximum shot horizontal degree cam_step_angle_horz = 1.5 ; (degree) size of step camera moved in horizontal position while shooting PDM_disp_base = 0.5 PDM_disp_vel_factor = 2.0 PDM_disp_accel_factor = 2.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 zoom_cam_relax_speed = 5 ; scope & ironsight zoom_cam_relax_speed_ai = 360 zoom_cam_dispersion = 0.4 zoom_cam_dispersion_inc = 0.2 zoom_cam_dispersion_frac = 0.7 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.3 fire_dispersion_condition_factor = 7 ;увеличение дисперсии в процентах при максимальном износе ;---DOF------------------------------------------------------------------------- zoom_dof = 0.5, 1.0, 180 reload_dof = 0.0, 0.5, 5, 2 ;------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov min_radius = 30 max_radius = 100 hit_probability_gd_novice = 0.80 hit_probability_gd_stalker = 0.80 hit_probability_gd_veteran = 0.80 hit_probability_gd_master = 0.80 ;------------------------------------------------------------------------------ slot = 2 ; // secondary animation_slot = 2 ; type of the animation that will be used inv_name = st_wpn_sig550 inv_name_short = st_wpn_sig550 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 5 inv_grid_y = 7 upgr_icon_x = 598 upgr_icon_y = 476 upgr_icon_width = 296 upgr_icon_height = 81 kill_msg_x = 80 kill_msg_y = 59 kill_msg_width = 87 kill_msg_height = 24 ;------------------------------------------------------------------------------- ;---normal = 0, 1, 0 ;---direction = 0, 0, 1 position = -0.026, -0.097, 0.0 orientation = 0, 0, 0 fire_point = 0.000000,0.137000,0.649000 fire_point2 = 0.0, 0.097, 0.722 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.020000,0.167000,0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells ;--STRAP PARAMETERS----------------------------------------------------------------- ;под мишкой strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -15,-9,110 ; (3rd person view in degrees) strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 startup_ammo = 90 visual = dynamics\weapons\wpn_sig550\wpn_sig550.ogf light_disabled = false light_color = 0.6,0.5,0.3 light_range = 5 light_var_color = 0.05 light_var_range = 0.5 light_time = 0.2 ph_mass = 4 ;addons scope_status = 0 ;0 silencer_status = 0 ;0 grenade_launcher_status = 2 zoom_enabled = true ; (on,off)zoom mode (right mouse button) zoom_rotate_time = 0.25 scope_zoom_factor = 50 ; fov for zoom mode silencer_name = wpn_addon_silencer silencer_x = 221 silencer_y = 14 grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_x = 109 grenade_launcher_y = 30 scopes_sect = scope_susat_sig, scope_susat_x1.6_sig, scope_susat_custom_sig, scope_susat_dusk_sig, scope_susat_night_sig ;звуки snd_draw = weapons\ak74_draw snd_holster = weapons\generic_holster snd_shoot = weapons\n_sig550_shot snd_empty = weapons\gen_empty, 0.5 snd_reload = weapons\sig550_reload snd_shoot_grenade = weapons\gen_grenshoot snd_reload_grenade = weapons\sig550_grenload snd_switch = weapons\groza_switch, 1.0, 0.5 snd_bore = weapons\draw_silent snd_bore1 = weapons\mp5_bore ;настройки для глушителя silencer_hit_power = 0.31, 0.31, 0.31, 0.31 silencer_hit_impulse = 100 silencer_fire_distance = 200 silencer_bullet_speed = 500 ;silencer_flame_particles = weapons\generic_weapon01 silencer_smoke_particles = weapons\generic_shoot_00 snd_silncer_shot = weapons\w_ak74_shot1 silencer_light_color = 0.6,0.5,0.3 silencer_light_range = 0.01 silencer_light_var_color= 0.05 silencer_light_var_range= 0.5 silencer_light_time = 0.2 [wpn_sig550_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_sig550\wpn_sig550_hud hands_position = -0.050000,-0.151000,0.092500 hands_orientation = -0.500000,-0.750000,-2.000000 hands_position_16x9 = -0.044000,-0.156000,0.100000 hands_orientation_16x9 = -0.500000,1.000000,-2.000000 item_position = 0.002866,-0.006395,0.000780 item_orientation = 0.642900,0.520562,361.843872 shell_point = 0.028,0.075,0.156 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.056,0.746 fire_bone = wpn_body fire_point2 = 0.0,-0.028,0.678 fire_bone2 = wpn_body anm_show = sig550_draw anm_hide = sig550_holster anm_idle = sig550_idle anm_idle_sprint = sig550_idle_sprint anm_idle_moving = sig550_idle_moving anm_shots = sig550_shoot anm_reload = sig550_reload anm_idle_aim = sig550_idle_aim anm_switch = sig550_switch_off anm_switch_g = sig550_switch_on anm_bore = sig550_idle_bore anm_hide_w_gl = sig550_holster_w_gl anm_show_w_gl = sig550_draw_w_gl anm_idle_w_gl = sig550_idle_w_gl anm_shots_w_gl = sig550_shoot_w_gl anm_reload_w_gl = sig550_reload_w_gl anm_idle_w_gl_aim = sig550_idle_w_gl_aim anm_idle_sprint_w_gl = sig550_idle_sprint_w_gl anm_idle_moving_w_gl = sig550_idle_moving_w_gl anm_bore_w_gl = sig550_idle_bore_w_gl anm_show_g = sig550_draw_grenade anm_hide_g = sig550_holster_grenade anm_idle_g = sig550_idle_grenade anm_reload_g = sig550_reload_grenade anm_idle_g_aim = sig550_idle_grenade anm_shots_g = sig550_shoot_grenade anm_idle_sprint_g = sig550_idle_sprint_grenade anm_idle_moving_g = sig550_idle_moving_grenade anm_bore_g = sig550_idle_bore_grenade ;aim_hud_offset_pos = -0.112000,0.034000,-0.018000 ;aim_hud_offset_rot = 0.017500,0.002500,-0.010000 aim_hud_offset_pos = -0.106000,0.025000,-0.047000 aim_hud_offset_rot = -0.015000,0.002500,-0.010000 aim_hud_offset_pos_16x9 = -0.112000,0.031500,0.000500 aim_hud_offset_rot_16x9 = 0.015000,0.002500,-0.010000 gl_hud_offset_pos = 0,0,0 gl_hud_offset_rot = 0,0,0 ;gl_hud_offset_pos = -0.053000,-0.059000,0.000000 ;gl_hud_offset_rot = -0.145000,0.000000,0.000000 gl_hud_offset_pos_16x9 = 0,0,0 gl_hud_offset_rot_16x9 = 0,0,0 lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 [scope_susat_sig] scope_name = wpn_addon_scope_susat scope_x = 78 scope_y = 0 [scope_susat_x1.6_sig] scope_name = wpn_addon_scope_susat_x1.6 scope_x = 78 scope_y = 0 [scope_susat_custom_sig] scope_name = wpn_addon_scope_susat_custom scope_x = 78 scope_y = 0 [scope_susat_dusk_sig] scope_name = wpn_addon_scope_susat_dusk scope_x = 78 scope_y = 0 [scope_susat_night_sig] scope_name = wpn_addon_scope_susat_night scope_x = 78 scope_y = 0 ;----------------------------------------------------------------------------- ; Уникальные ;----------------------------------------------------------------------------- [wpn_sig550_luckygun]:wpn_sig550 $spawn = "weapons\wpn_sig550_luckygun" description = st_wpn_sig550_strelok_descr inv_name = st_wpn_sig550_strelok hit_power = 0.4, 0.4, 0.4, 0.4 hit_impulse = 125 scope_status = 2 silencer_status = 2 cost = 10000