[thunderbolt_common] altitude = 10,20 ;(10) altitude in deg (min/max по вертикали) delta_longitude = 30 ;(17) in deg (разброс по горизонту) min_dist_factor = 0.94 ;(<0.95) (расстояние от FAR_PLANE) tilt = 17 ;(17) lightning tilt in deg (15-30) (отклонение молнии от оси) second_propability = 0.5 ;(0-1) (вероятность появления следующей молнии после этой) sky_color = 0.1 ;(0-1) (коэффициет сколько прибавится к цвету неба) sun_color = 0.9 ;(0-1) (коэффициет сколько прибавится к цвету солнца) fog_color = 0.1 ;(0-1) (коэффициет сколько прибавится к цвету fog) [thunderbolt_collection_default] sect_thunderbolt_00 sect_thunderbolt_01 sect_thunderbolt_02 sect_thunderbolt_03 [thunderbolt_collection_stancia] sect_thunderbolt_stancia_00 sect_thunderbolt_stancia_01 sect_thunderbolt_stancia_02 sect_thunderbolt_stancia_03 [sect_thunderbolt_stancia_00] lightning_model = dm\dm_lightning_stancia_01.dm color_anim = weathers\thunderbolt_00 ; отыгрывается вся последовательность, независимо от FPS and FrameCount sound = anomaly\stancia_thunder gradient_top_opacity = 0.75 gradient_top_radius = 2.500, 1.250 gradient_top_texture = pfx\pfx_anomaly_8 gradient_top_shader = effects\sun gradient_center_opacity = 1 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_stancia_01] lightning_model = dm\dm_lightning_stancia_02.dm color_anim = weathers\thunderbolt_00 ; отыгрывается вся последовательность, независимо от FPS and FrameCount sound = anomaly\stancia_thunder gradient_top_opacity = 1 gradient_top_radius = 3, 1.750 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 1 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_stancia_02] lightning_model = dm\dm_lightning_stancia_03.dm color_anim = weathers\thunderbolt_00 ; отыгрывается вся последовательность, независимо от FPS and FrameCount sound = anomaly\stancia_thunder gradient_top_opacity = 0.8 gradient_top_radius = 2, 1 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 1 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_stancia_03] lightning_model = dm\dm_lightning-01.dm color_anim = weathers\thunderbolt_00 ; отыгрывается вся последовательность, независимо от FPS and FrameCount sound = nature\thunder-0 gradient_top_opacity = 0.6 gradient_top_radius = 0.500, 0.250 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 0.6 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_00] lightning_model = dm\dm_lightning-01.dm color_anim = weathers\thunderbolt_00 ; отыгрывается вся последовательность, независимо от FPS and FrameCount sound = nature\thunder-0 gradient_top_opacity = 0.6 gradient_top_radius = 0.500, 0.250 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 0.6 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_01] lightning_model = dm\dm_lightning-02.dm color_anim = weathers\thunderbolt_00 sound = nature\thunder-1 gradient_top_opacity = 0.6 gradient_top_radius = 0.500, 0.250 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 0.6 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_02] lightning_model = dm\dm_lightning-03.dm color_anim = weathers\thunderbolt_00 sound = nature\thunder-2 gradient_top_opacity = 0.6 gradient_top_radius = 0.500, 0.250 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 0.6 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun [sect_thunderbolt_03] lightning_model = dm\dm_lightning-04.dm color_anim = weathers\thunderbolt_00 sound = nature\thunder-3 gradient_top_opacity = 0.6 gradient_top_radius = 0.500, 0.250 gradient_top_texture = fx\fx_gradient gradient_top_shader = effects\sun gradient_center_opacity = 0.6 gradient_center_radius = 2.000, 1.000 gradient_center_texture = fx\fx_gradient gradient_center_shader = effects\sun