function main () local items_table = { "conserva", "conserva", "conserva", "conserva", "conserva", "medkit", "medkit", "medkit", "medkit", "medkit", } local ammo_table = { "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ss190", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", "ammo_5.56x45_ap", } local actor = db.actor local actor_id = actor:id() local actor_position = actor:position() for i = 1, #items_table do alife():create(items_table[i], actor_position, 0, 0, actor_id) end local ini = system_ini() for i = 1, #ammo_table do local num_in_box = ini:r_u32(ammo_table[i], "box_size") alife():create_ammo(ammo_table[i], actor_position, 0, 0, actor_id, num_in_box) end db.actor:give_money(10000) end