--[[ xStream 02.2008 ]] themes={ { files={ "music\\combat\\theme1_part_1", "music\\combat\\theme1_part_2", "music\\combat\\theme1_part_3" }, }, { files={ "music\\combat\\theme2_part_1", "music\\combat\\theme2_part_2", "music\\combat\\theme2_part_3" }, }, { files={ "music\\combat\\theme3_part_1", "music\\combat\\theme3_part_2", "music\\combat\\theme3_part_3" }, }, { files={ "music\\combat\\theme4_part_1", "music\\combat\\theme4_part_2", "music\\combat\\theme4_part_3" } } } --[[ themes={ { maps = "stancia_2", files={ intro = "music\\combat\\aes_intro", intro_2 = "music\\combat\\aes_intro", main = "music\\combat\\aes_main" }, graph={ null={ main = {"hi",">"} }, main={ main = {"lo","<"}, main = {"lo",">"}, main = {"hi",">"} } } }, { maps = "garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital, peacemaker_selo", files={ intro = "music\\combat\\theme1_intro", intro_2 = "music\\combat\\theme1_intro_2", wait_1 = "music\\combat\\theme1_wait_1", wait_2 = "music\\combat\\theme1_wait_2", wait_3 = "music\\combat\\theme1_wait_3", idle_1 = "music\\combat\\theme1_idle_1", idle_2 = "music\\combat\\theme1_idle_2", combat_1 = "music\\combat\\theme1_combat_1", combat_2 = "music\\combat\\theme1_combat_2", combat_3 = "music\\combat\\theme1_combat_3", final = "music\\combat\\theme1_final", relax = "music\\combat\\theme1_relax" }, graph={ null={ intro = {"lo",">"}, combat_1 = {"hi",">"} }, intro={ relax = {"lo","<"}, wait_1 = {"lo",">"}, combat_1 = {"hi",">"} }, intro_2={ final = {"lo","<"}, wait_1 = {"lo",">"}, combat_1 = {"hi",">"} }, wait_1={ final = {"lo","<"}, wait_2 = {"lo",">"}, intro_2 = {"hi",">"} }, wait_2={ final = {"lo","<"}, wait_3 = {"lo",">"}, intro_2 = {"hi",">"} }, wait_3={ final = {"lo","<"}, idle_1 = {"hi","<"}, intro_2 = {"hi",">"} }, idle_1={ final = {"lo","<"}, wait_1 = {"lo",">"}, combat_1 = {"hi",">"} }, idle_2={ final = {"lo","<"}, idle_1 = {"lo",">"}, combat_1 = {"hi",">"} }, combat_1={ final = {"lo","<"}, idle_2 = {"hi","<"}, combat_2 = {"hi",">"} }, combat_2={ final = {"lo","<"}, idle_2 = {"hi","<"}, combat_3 = {"hi",">"} }, combat_3={ final = {"lo","<"}, idle_2 = {"hi","<"}, combat_1 = {"hi",">"} }, final={ null = {"lo","<"}, idle_1 = {"lo",">"}, combat_1 = {"hi",">"} }, relax={ null = {"lo","<"}, idle_1 = {"lo",">"}, combat_1 = {"hi",">"} } } }, { maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital", files={ intro_1 = "music\\combat\\theme2_intro_1", intro_2 = "music\\combat\\theme2_intro_2", danger_1 = "music\\combat\\theme2_danger_1", danger_1a = "music\\combat\\theme2_danger_1a", danger_2 = "music\\combat\\theme2_danger_2", danger_3 = "music\\combat\\theme2_danger_3", danger_3a = "music\\combat\\theme2_danger_3a", danger_3b = "music\\combat\\theme2_danger_3b", danger_3c = "music\\combat\\theme2_danger_3c", danger_4 = "music\\combat\\theme2_danger_4", danger_5 = "music\\combat\\theme2_danger_5", idle_1 = "music\\combat\\theme2_idle_1", idle_2 = "music\\combat\\theme2_idle_2", combat_1 = "music\\combat\\theme2_combat_1", combat_2 = "music\\combat\\theme2_combat_2", combat_3 = "music\\combat\\theme2_combat_3", combat_4 = "music\\combat\\theme2_combat_4", combat_5 = "music\\combat\\theme2_combat_5", combat_6 = "music\\combat\\theme2_combat_6", combat_7 = "music\\combat\\theme2_combat_7", combat_8 = "music\\combat\\theme2_combat_8", final_1 = "music\\combat\\theme2_final_1", final_2 = "music\\combat\\theme2_final_2", final_3 = "music\\combat\\theme2_final_3", final_4 = "music\\combat\\theme2_final_4", final_5 = "music\\combat\\theme2_final_5" }, graph={ null={ intro_1 = {"lo",">"}, combat_5 = {"hi",">"} }, intro_1={ final_2 = {"lo","<"}, danger_1 = {"lo",">"}, combat_5 = {"hi",">"} }, intro_2={ final_2 = {"lo","<"}, danger_3 = {"lo",">"}, combat_6 = {"hi",">"} }, danger_1={ final_2 = {"lo","<"}, danger_2 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_1a={ final_2 = {"lo","<"}, danger_2 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_2={ final_1 = {"lo","<"}, danger_3a = {"lo",">"}, combat_1 = {"hi",">"} }, danger_3={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_3a={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_3b={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_3c={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_4={ final_4 = {"lo","<"}, danger_5 = {"lo",">"} }, danger_5={ final_4 = {"lo","<"}, danger_1a = {"lo",">"}, combat_6 = {"hi",">"} }, idle_1={ final_1 = {"lo","<"}, danger_3a = {"lo",">"}, combat_1 = {"hi",">"} }, idle_2={ final_3 = {"lo","<"}, danger_3c = {"lo",">"}, combat_4 = {"hi",">"} }, combat_1={ final_3 = {"lo","<"}, danger_4 = {"hi","<"}, combat_2 = {"hi",">"} }, combat_2={ final_5 = {"lo","<"}, danger_4 = {"hi","<"}, combat_3 = {"hi",">"} }, combat_3={ final_2 = {"lo","<"}, idle_1 = {"hi","<"}, combat_4 = {"hi",">"} }, combat_4={ idle_1 = {"lo","<"}, idle_1 = {"hi","<"}, combat_6 = {"hi",">"} }, combat_5={ final_3 = {"lo","<"}, danger_4 = {"hi","<"}, combat_2 = {"hi",">"} }, combat_6={ final_3 = {"lo","<"}, idle_2 = {"hi","<"}, combat_7 = {"hi",">"} }, combat_7={ final_3 = {"lo","<"}, idle_2 = {"hi","<"}, combat_8 = {"hi",">"} }, combat_8={ final_2 = {"lo","<"}, danger_3b = {"hi","<"}, combat_5 = {"hi",">"} }, final_1={ null = {"lo","<"}, intro_1 = {"lo",">"}, combat_5 = {"hi",">"} }, final_2={ null = {"lo","<"}, intro_1 = {"lo",">"}, combat_5 = {"hi",">"} }, final_3={ null = {"lo","<"}, idle_2 = {"lo",">"}, combat_5 = {"hi",">"} }, final_4={ null = {"lo","<"}, intro_2 = {"lo",">"}, combat_5 = {"hi",">"} }, final_5={ null = {"lo","<"}, intro_2 = {"lo",">"}, combat_5 = {"hi",">"} } } }, { maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital", files={ intro_1 = "music\\combat\\theme2_intro_1", intro_2 = "music\\combat\\theme2_intro_2", danger_1 = "music\\combat\\theme2_danger_1", danger_1a = "music\\combat\\theme2_danger_1a", danger_2 = "music\\combat\\theme2_danger_2", danger_3 = "music\\combat\\theme2_danger_3", danger_3a = "music\\combat\\theme2_danger_3a", danger_3b = "music\\combat\\theme2_danger_3b", danger_3c = "music\\combat\\theme2_danger_3c", danger_4 = "music\\combat\\theme2_danger_4", danger_5 = "music\\combat\\theme2_danger_5", idle_1 = "music\\combat\\theme2_idle_1", idle_2 = "music\\combat\\theme2_idle_2", combat_1 = "music\\combat\\theme2_combat_1", combat_2 = "music\\combat\\theme2_combat_2", combat_3 = "music\\combat\\theme2_combat_3", combat_4 = "music\\combat\\theme2_combat_4", combat_5 = "music\\combat\\theme2_combat_5", combat_6 = "music\\combat\\theme2_combat_6", combat_7 = "music\\combat\\theme2_combat_7", combat_8 = "music\\combat\\theme2_combat_8", final_1 = "music\\combat\\theme2_final_1", final_2 = "music\\combat\\theme2_final_2", final_3 = "music\\combat\\theme2_final_3", final_4 = "music\\combat\\theme2_final_4", final_5 = "music\\combat\\theme2_final_5" }, graph={ null={ intro_2 = {"lo",">"}, combat_6 = {"hi",">"} }, intro_1={ final_2 = {"lo","<"}, danger_1 = {"lo",">"}, combat_5 = {"hi",">"} }, intro_2={ final_2 = {"lo","<"}, danger_3 = {"lo",">"}, combat_6 = {"hi",">"} }, danger_1={ final_2 = {"lo","<"}, danger_2 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_1a={ final_2 = {"lo","<"}, danger_2 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_2={ final_1 = {"lo","<"}, danger_3a = {"lo",">"}, combat_1 = {"hi",">"} }, danger_3={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_3a={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_3b={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_3c={ final_2 = {"lo","<"}, danger_4 = {"lo",">"}, combat_5 = {"hi",">"} }, danger_4={ final_4 = {"lo","<"}, danger_5 = {"lo",">"} }, danger_5={ final_4 = {"lo","<"}, danger_1a = {"lo",">"}, combat_6 = {"hi",">"} }, idle_1={ final_1 = {"lo","<"}, danger_3a = {"lo",">"}, combat_1 = {"hi",">"} }, idle_2={ final_3 = {"lo","<"}, danger_3c = {"lo",">"}, combat_4 = {"hi",">"} }, combat_1={ final_3 = {"lo","<"}, danger_4 = {"hi","<"}, combat_2 = {"hi",">"} }, combat_2={ final_5 = {"lo","<"}, danger_4 = {"hi","<"}, combat_3 = {"hi",">"} }, combat_3={ final_2 = {"lo","<"}, idle_1 = {"hi","<"}, combat_4 = {"hi",">"} }, combat_4={ idle_1 = {"lo","<"}, idle_1 = {"hi","<"}, combat_6 = {"hi",">"} }, combat_5={ final_3 = {"lo","<"}, danger_4 = {"hi","<"}, combat_2 = {"hi",">"} }, combat_6={ final_3 = {"lo","<"}, idle_2 = {"hi","<"}, combat_7 = {"hi",">"} }, combat_7={ final_3 = {"lo","<"}, idle_2 = {"hi","<"}, combat_8 = {"hi",">"} }, combat_8={ final_2 = {"lo","<"}, danger_3b = {"hi","<"}, idle_1 = {"hi",">"} }, final_1={ null = {"lo","<"}, intro_1 = {"lo",">"}, combat_5 = {"hi",">"} }, final_2={ null = {"lo","<"}, intro_1 = {"lo",">"}, combat_5 = {"hi",">"} }, final_3={ null = {"lo","<"}, idle_2 = {"lo",">"}, combat_5 = {"hi",">"} }, final_4={ null = {"lo","<"}, intro_2 = {"lo",">"}, combat_5 = {"hi",">"} }, final_5={ null = {"lo","<"}, intro_2 = {"lo",">"}, combat_5 = {"hi",">"} } } }, { maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital", files={ intro_1 = "music\\combat\\theme3_intro_1", -- intro_2a = "music\\combat\\theme3_intro_2a", -- intro_2b = "music\\combat\\theme3_intro_2b", danger_1 = "music\\combat\\theme3_danger_1", danger_2 = "music\\combat\\theme3_danger_2", danger_3 = "music\\combat\\theme3_danger_3", danger_4 = "music\\combat\\theme3_danger_4", idle_1 = "music\\combat\\theme3_bridge_3", main_1 = "music\\combat\\theme3_combat_1a", main_2 = "music\\combat\\theme3_combat_6m", main_3 = "music\\combat\\theme3_combat_5", main_4 = "music\\combat\\theme3_combat_7m", main_5 = "music\\combat\\theme3_combat_3", main_6 = "music\\combat\\theme3_combat_4", main_7 = "music\\combat\\theme3_combat_7", alt_1 = "music\\combat\\theme3_combat_1", final_1 = "music\\combat\\theme3_final_1", final_2 = "music\\combat\\theme3_final_2" }, graph={ null={ intro_1 = {"lo",">"}, main_1 = {"hi",">"} }, intro_1={ final_1 = {"lo","<"}, danger_1 = {"lo",">"}, main_1 = {"hi",">"} }, danger_1={ final_1 = {"lo","<"}, danger_2 = {"lo",">"}, main_1 = {"hi",">"} }, danger_2={ final_1 = {"lo","<"}, danger_3 = {"lo",">"}, alt_1 = {"hi",">"} }, danger_3={ final_1 = {"lo","<"}, danger_4 = {"lo",">"}, main_1 = {"hi",">"} }, danger_4={ final_1 = {"lo","<"}, danger_1 = {"lo",">"}, alt_1 = {"hi",">"} }, idle_1={ final_1 = {"lo","<"}, danger_1 = {"lo",">"}, main_1 = {"hi",">"} }, main_1={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_2 = {"hi",">"} }, main_2={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_3 = {"hi",">"} }, main_3={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_4 = {"hi",">"} }, main_4={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_5 = {"hi",">"} }, main_5={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_6 = {"hi",">"} }, main_6={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_7 = {"hi",">"} }, main_7={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_1 = {"hi",">"} }, alt_1={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_5 = {"hi",">"} }, final_1={ null = {"lo","<"}, intro_1 = {"lo",">"}, main_1 = {"hi",">"} }, final_2={ null = {"lo","<"}, intro_1 = {"lo",">"}, main_1 = {"hi",">"} } } }, { maps = "marsh, escape, garbage, darkvalley, agroprom, agroprom_u, yantar, red_forest, military, limansk, hospital", files={ -- intro_1 = "music\\combat\\theme3_intro_1", intro_2a = "music\\combat\\theme3_intro_2a", intro_2b = "music\\combat\\theme3_intro_2b", danger_1 = "music\\combat\\theme3_danger_1", danger_2 = "music\\combat\\theme3_danger_2", danger_3 = "music\\combat\\theme3_danger_3", danger_4 = "music\\combat\\theme3_danger_4", idle_1 = "music\\combat\\theme3_bridge_3", main_1 = "music\\combat\\theme3_combat_1a", main_2 = "music\\combat\\theme3_combat_6m", main_3 = "music\\combat\\theme3_combat_5", main_4 = "music\\combat\\theme3_combat_7m", main_5 = "music\\combat\\theme3_combat_3", main_6 = "music\\combat\\theme3_combat_4", main_7 = "music\\combat\\theme3_combat_7", alt_1 = "music\\combat\\theme3_combat_1", final_1 = "music\\combat\\theme3_final_1", final_2 = "music\\combat\\theme3_final_2" }, graph={ null={ intro_2a = {"lo",">"}, alt_1 = {"hi",">"} }, intro_2a={ final_1 = {"lo","<"}, intro_2b = {"lo",">"}, main_6 = {"hi",">"} }, intro_2b={ final_1 = {"lo","<"}, danger_4 = {"lo",">"}, alt_1 = {"hi",">"} }, danger_1={ final_1 = {"lo","<"}, danger_2 = {"lo",">"}, main_1 = {"hi",">"} }, danger_2={ final_1 = {"lo","<"}, danger_3 = {"lo",">"}, alt_1 = {"hi",">"} }, danger_3={ final_1 = {"lo","<"}, danger_4 = {"lo",">"}, main_1 = {"hi",">"} }, danger_4={ final_1 = {"lo","<"}, danger_1 = {"lo",">"}, alt_1 = {"hi",">"} }, idle_1={ final_1 = {"lo","<"}, danger_1 = {"lo",">"}, main_1 = {"hi",">"} }, main_1={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_2 = {"hi",">"} }, main_2={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_3 = {"hi",">"} }, main_3={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_4 = {"hi",">"} }, main_4={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_5 = {"hi",">"} }, main_5={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_6 = {"hi",">"} }, main_6={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_7 = {"hi",">"} }, main_7={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_1 = {"hi",">"} }, alt_1={ final_1 = {"lo","<"}, idle_1 = {"hi","<"}, main_5 = {"hi",">"} }, final_1={ null = {"lo","<"}, intro_2a = {"lo",">"}, main_1 = {"hi",">"} }, final_2={ null = {"lo","<"}, intro_2a = {"lo",">"}, main_1 = {"hi",">"} } } } } ]]