function normal(shader, t_base, t_second, t_detail) shader:begin("stub_notransform_t", "yuv2rgb") :fog(false) :zb(false, false) -- TODO: DX10: Setup samplers :blend(true, blend.srcalpha, blend.invsrcalpha) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") end