function normal(shader, t_base, t_second, t_detail) shader:begin("model_distort_inv", "particle_alphaonly") -- particle_alphaonly :sorting(3, false) :blend(true, blend.srcalpha, blend.invsrcalpha) :aref(true, 0) :zb(true, false) :fog(false) :distort(true) -- shader:sampler ("s_base") :texture (t_base) shader:dx10texture("s_base", t_base) shader:dx10sampler("smp_base") end function l_special(shader, t_base, t_second, t_detail) shader:begin("model_distort_inv", "particle_distort_hard") :sorting(3, false) :blend(true, blend.srccolor, blend.invsrcalpha) :zb(true, false) :fog(false) :distort(true) -- shader:sampler ("s_base") :texture (t_base) -- shader:sampler ("s_distort") :texture (t_base) -- "pfx\\pfx_distortion" shader:dx10texture("s_base", t_base) shader:dx10texture("s_distort", t_base) shader:dx10sampler("smp_linear") end