function normal(shader, t_base, t_second, t_detail) shader:begin("particle", "particle_add") :sorting(3, false) :blend(true, blend.one, blend.one) :aref(false, 0) :zb(true, false) :fog(false) shader:dx10texture("s_base", t_base) shader:dx10texture("s_position", "$user$position") shader:dx10sampler("smp_base") shader:dx10sampler("smp_nofilter") end