#include "common.hlsli" #include "skin.hlsli" void skinned_main(in v_model I, out float4 HPos) { HPos = mul(m_WVP, I.P); HPos.xy += m_taa_jitter.xy * HPos.w; } #if defined(SKIN_0) void main(in v_model_skinned_0 I, out float4 HPos : SV_POSITION) { skinned_main(skinning_0(I), HPos); } #elif defined(SKIN_1) void main(in v_model_skinned_1 I, out float4 HPos : SV_POSITION) { skinned_main(skinning_1(I), HPos); } #elif defined(SKIN_2) void main(in v_model_skinned_2 I, out float4 HPos : SV_POSITION) { skinned_main(skinning_2(I), HPos); } #elif defined(SKIN_3) void main(in v_model_skinned_3 I, out float4 HPos : SV_POSITION) { skinned_main(skinning_3(I), HPos); } #elif defined(SKIN_4) void main(in v_model_skinned_4 I, out float4 HPos : SV_POSITION) { skinned_main(skinning_4(I), HPos); } #else void main(in v_model I, out float4 HPos : SV_POSITION) { skinned_main(I, HPos); } #endif