struct VSInput { float2 texcoord : TEXCOORD0; float4 hpos : POSITIONT; }; struct VSOutput { float4 hpos : SV_POSITION; float2 texcoord : TEXCOORD0; }; VSOutput main(VSInput I) { VSOutput O; O.hpos = I.hpos; O.texcoord = I.texcoord; return O; }