#include "common.hlsli" // Pixel float4 main(vf_point I) : COLOR { float4 t_base = tex2D(s_base, I.tc0); float4 t_att1 = tex2D(s_lmap, I.tc1); // point-att float4 t_att2 = tex2D(s_att, I.tc2); // point-att float4 t_att = t_att1 * t_att2; float4 final_color = t_base * t_att * I.color; final_color.rgb *= t_base.a; float3 final_rgb = (final_color + final_color) * 2.0f; float final_a = final_color.w; // out return final_color * 2.0f; // float4 (final_rgb,final_a); }