#include "common.h" struct v2p { half2 tc0: TEXCOORD0; // base half2 tc1: TEXCOORD1; // base }; uniform sampler2D s_base0; uniform sampler2D s_base1; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_0 = tex2D (s_base0,I.tc0); half4 t_1 = tex2D (s_base1,I.tc1); // out return t_0*t_1*L_dynamic_color; }