function normal (shader, t_base, t_second, t_detail) shader:begin ("wmark", "vert") : sorting (1, false) : aref (false,0) : zb (true,true) : fog (true) shader:sampler ("s_base") :texture (t_base) end function l_spot (shader, t_base, t_second, t_detail) r1_lspot (shader, t_base, "wmark_spot") end function l_point (shader, t_base, t_second, t_detail) r1_lpoint (shader, t_base, "wmark_point") end