#include "common.hlsli" #include "skin.hlsli" vf_point _main(v_model v) { vf_point o; float4 pos = v.pos; float3 pos_w = mul(m_W, pos); float4 pos_w4 = float4(pos_w, 1); float3 norm_w = normalize(mul(m_W, v.norm)); o.hpos = mul(m_WVP, pos); // xform, input in world coords o.tc0 = v.tc.xy; // copy tc o.color = calc_point(o.tc1, o.tc2, pos_w4, norm_w); // just hemisphere return o; } #define SKIN_VF vf_point #include "skin_main.hlsli"