#include "common.h" struct v2p { half2 tc0: TEXCOORD0; // base half3 tc1: TEXCOORD1; // environment half3 c0: COLOR0; // sun }; ////////////////////////////////////////////////////////////////////////////////////////// // Pixel half4 main_ps_1_1 ( v2p I ) : COLOR { half4 t_base = tex2D (s_base,I.tc0); half4 t_env = texCUBE (s_env, I.tc1); half3 base = lerp (t_env,t_base,t_base.a); half3 light = I.c0; half3 final = light*base*2; // out return half4 (final.r,final.g,final.b,t_base.a); }